Skate's Controversial Return: A Rocky Ride That's Still Fun
EA's latest entry in the Skate franchise is messy, yet somehow it's impossible to put down.
News by Warlord on Sep 28, 2025
The Skate franchise has always had a special place in gaming. For years, it's been the kind of series that's been the guilty pleasure you can sink hours into. Now, EA has brought it back with what they're calling a new Skate experience, and the response has been nothing short of explosive. Social media has been flooded with memes, with many fans saying the game feels off.
And yet, despite all the backlash, there's something about it that keeps people coming back. When the game first dropped, the internet was toxic. People were ripping it up wherever you looked, saying it was the worst Skate release yet.

There were complaints about problems with commercialization and missing elements that didn't capture the feel of the older games. EA has always put making money ahead of having fun (EA Sports, it's in the game). The reality is more complex. Because once you actually put time into it, the game is something you can't stop yourself from getting addicted to.
After dozens of hours spent skating, it's easy to see both sides. The flaws are there for the naked eye to see: the charm of skating where you're "not supposed to" is gone, and much of the game feels like it's chasing trends rather than being a trendsetter. The characters are cringeworthy, the voice acting is repetitive, and the AI commentary is so bad that most players switch it off.
When the comparison started floating around that this new Skate felt like a Roblox game, it was hard not to LOL. The style doesn't carry the attitude fans fell in love with years ago. It may seem like we're being too harsh on the game, but trust me, just stick around. This is not a backlash but rather constructive criticism.
And a lot of the most iconic game modes from past titles just aren't here, and without them, the game feels odd. Playing with friends isn't nearly as fun when there aren't structured ways to compete. The challenges themselves don't amount to much either, because completing them mainly earns you points to spend on loot boxes. It's not pay-to-win, thankfully.
But here comes the fun bit: even with all these frustrations, the gameplay itself is good. In fact, it's really good.
Skate is about the feeling of pulling off tricks and finding your flow. That's still here, and as I said earlier, it's as addictive as ever. The physics feel solid. The controls are responsive. The grind of perfecting a trick? Still here. Once you tune out the awkward atmosphere, the skating is satisfying.
It helps that the world is big enough to explore for hours. Sure, critics aren't wrong when they say the map could use more variety, but if you approach it with the right mindset, there's always a new spot to discover. Some players spend entire sessions just cruising around and trying over and over until they land something clean. That endless loop is the soul of the series, and thankfully, it hasn't been lost.

Where the game struggles most is in its online-only setup.
For something that's supposed to be casual skating, being forced to connect to servers is a buzzkill. Want to play offline after a long day? If the servers are down or your Wi-Fi acts up, you can't play at all. For a franchise that always thrived as much in single-player as in multiplayer, it's just not the right approach from EA.
Skating with strangers can be fun, but technical issues pile up quickly. With more than a handful of people in one lobby, the game starts to buckle and glitch. The fact that private lobbies don't exist yet is a bummer. The excuse, of course, is that this is an Early Access release.
The game isn't out of the oven yet, and EA is clear that this version is a work in progress. The roadmap promises more areas, tricks, and challenges. That should be reassuring. But it's also part of why we are frustrated. If you're going to charge money for cosmetics right now, then the rest of the game should feel like it's worth splashing your cash for.
Still, this Early Access phase does have benefits.
Players get to shape the future of the game, providing feedback that can help its development. If EA actually listens, the complaints flooding the internet today could lead to improvements tomorrow. The problem is trust. Fans don't exactly trust EA to do right by them.
On one hand, the game feels barebones. On the other hand, the skating itself is so good that you can't stop playing it anyway. It's a red flag when you focus on its flaws, but a beige flag every time you land that perfect trick. It's frustrating and fun.
That contradiction is why the conversation around this new Skate is so intense. Everyone sees the flaws. Everyone knows it should be better. But the gameplay, the hook-you-for-hours gameplay, is still there. And that means there's hope. When you take into account the series' success over the years, you can give them the benefit of the doubt.

This rocky start could become the foundation for something great.
Right now, the game is rough and incomplete. But it's also a glimpse of what could be the best Skate yet, if only EA commits to giving it the respect Skate fans deserve. The soul of the franchise isn't gone; it's just buried under layers of questionable decisions.
Senior Editor, NoobFeed
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