Sucker Punch’s Next Big Bet: Just One Game
After the success of Ghost of Tsushima, the studio says it will only work on one project at a time, leaving fans to wonder what world they will build next.
News by Choitytata on Oct 16, 2025
Sucker Punch Productions, the studio that made Sly Cooper, Infamous, and Ghost of Tsushima, has shared new information about its future creative plans. Sources say Brian Fleming, the studio's head and co-founder, said Sucker Punch will keep working on one big project at a time rather than many smaller ones. It's a way of thinking about development grounded in patience and accuracy. This has led to the studio's biggest successes.
Fleming said in a recent interview that, after his death, every new project takes years of hard work. He said, "You only get to do one about every five years," stressing how important each choice is.

Sucker Punch is not only making a game; they are also making something special, an experience that is worth the time and wait. Fleming said that the studio always has a lot of good ideas, but in the end, only the "best" one is picked. This strategy has worked for them in the past, as Ghost of Tsushima became one of PlayStation's most popular exclusives.
Fans who want more remasters or spin-offs might be disappointed by this promise of quality over quantity, but it also ensures that every Sucker Punch project gets the attention it needs. With so many rushed releases and full schedules, it's hard to find that kind of focus these days. Fleming even joked that if the team could handle four projects at once, they might make a new IP, a remaster, and a sequel. But in reality, they prefer to work on one big idea at a time.
It was interesting that Fleming also talked about the emotional issues in the studio. Sucker Punch has been around for more than 30 years, and some of its current employees are the children of former employees. This shows how deep its legacy runs. But that also means that people of different generations are passionate about different things.
The sources say that moving from Sly Cooper to Infamous and then to Ghost of Tsushima was more than just changing genres. It also meant letting go of some themes, tones, and even workers who didn't want to go in those new directions. Some developers were thrilled about making a samurai epic based on history. For some, it wasn't the job of their dreams that they thought they were getting. The studio has had a hard time finding the right balance between respecting the past and welcoming new worlds.
Then there are the fans who are putting pressure on them. Many people want remakes of Sly Cooper or Infamous, especially since Sony keeps going back to older games. On the other hand, Fleming's comments show that Sucker Punch can't handle more than one big project at a time, even though they are taking those requests into account. Maybe outsourcing will be an option in the future, but for now, the team is focused on its next big project.

Of course, the big question is what that project is. Will Sucker Punch go back to the world of Ghost of Tsushima and build on Jin Sakai's story? Or will they surprise fans with a completely new idea, like a modern version of Sly Cooper or a brand-new IP? Whatever they're making, they're doing it with the same care that made their previous games so memorable.
Sucker Punch's slow-and-steady approach is a refreshing change in an industry that is obsessed with speed and sequels. It reminds us that it can take a long time-sometimes years-for a great game to come together. The polish and heart that have always been a part of the studio's work will be evident in their next release, which may not be out for some time.
The question still stands: will their upcoming five-year journey lead us to a new location or back to the windswept plains of Tsushima?
Senior Editor, NoobFeed
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