MOUSE: P.I. For Hire Review

PlayStation 5

A noir cartoon shooter that gives up realism for personality and does a great job of it.

Reviewed by Choitytata on  Apr 14, 2026

As if that were the only way to go, most games today seem to be in a race to make their graphics and settings look more realistic. That's not the way MOUSE: P.I. For Hire goes. This game makes a big turn to the left and is based on black-and-white cartoons that look like they were made in the 1930s. What really makes it stand out is how fully it sticks to the idea, not just the choice itself.

The project didn't start out as a full release. People quickly shared a short video of it online, mostly because of how strange and interesting it looked. The idea of a cartoon mouse in a trench coat firing guns in a world based on early animation shouldn't work as well as it does, but here it is as a full game that feels much more thought-out than the idea might suggest.

MOUSE: P.I. For Hire, Review, PS5, Gameplay, Screenshots, Cartoony Game

The tone is clear right from the start. Everything fits together perfectly: the humming, the shaky movements, and the way the figures walk. It doesn't build slowly. The world just drops you in and expects you to keep up. It doesn't take long for everything to feel normal.

You're following Jack Pepper, a private eye who is almost too good at being a noir character.

He was a hero in the war and now works as a detective in a city where trouble always seems to find him. What starts out as a story of a missing person quickly grows into something much bigger. A magician goes missing without a trace, a talent goes missing, and then whole groups start going missing.

At first, it doesn't seem like any of it has anything to do with the others, but as the study goes on, it becomes clearer that there is a bigger problem at hand.

The city of Mouseburg is more than just a setting for the story. Under the surface, it feels like it has its own social system and tensions. There are different places for each group in that order, and the story doesn't ignore that. The story has hints of class conflict, political unrest, and structural imbalance that give it more weight than the cartoon characters might make it seem.

On the other hand, the writing never gets too heavy. It always strikes a good balance between serious topics and funny delivery. The conversation is very much in the noir style, with people always doing something sneaky and short, sharp exchanges of words. There is also a steady flow of funny lines that fit the scene and don't last too long.

The story moves quickly enough to keep your attention. There are several threads going at the same time, but they're managed in a way that keeps things clear. It feels like every task is important, even if the link isn't clear at first. It's easy to see how everything fits together once it starts to come together. The story stays interesting without trying to be too much.

This is a first-person shooter at its core, but it's told through the eyes of a detective. You spend time switching between talks, looking around places, and gathering clues. The investigation part isn't as deep as it seems at first. Clues are gathered and put on a board to show how they link, but the process is mostly taken care of for you.MOUSE: P.I. For Hire, Review, PS5, Gameplay, Screenshots, Cartoony Game

It makes it look like you can solve a case without doing much more than moving forward.

Exploration is a bigger part of keeping things interesting. There are secret paths, collectibles, and optional places in each level that make you curious. There are blueprints, newspapers, and other things all over the place that make you want to look further than the main goal. There are some that add to the world and some that are directly related to growth.

Over time, movement becomes one of the stronger parts. As you gain new powers, you'll have to change how you do both movement and fighting. Wall runs and double jumps make it possible to go up and down walls, which makes places feel more alive. It gives things a sense of flow that keeps them from getting stuck, especially on longer tasks.

Additionally, there is a small distraction in the form of a baseball-themed card game. It's not the main event, but it's a nice break from the main show. Whether or not it grabs your attention is up to you, but if it doesn't, it's simple to ignore.

Most of the fun comes from fighting, which does a good job of keeping things interesting. A lot of things are moving quickly and constantly, and staying still generally causes problems. You should always be on the move, dodging hits and watching for chances to attack back.

The first weapon is a simple gun that does the job without adding much to the game.

As more choices come up, that will change. Shotguns deal a lot of damage, automatic weapons handle large groups, and strange tools add variety. Some guns hurt enemies too much, while others let you mix and match effects, like freezing targets before breaking them. These conversations add some spice to the conversation without making it too hard to understand.

It makes sense to switch weapons during battle, since each one feels different enough to earn its own spot. You can choose from different fire styles, but they don't really change how you play.

MOUSE: P.I. For Hire, Review, PS5, Gameplay, Screenshots, Cartoony Game

Being able to fight different types of enemies keeps fights interesting. Some charge you directly, others make you be more careful about where you stand, and a few add small twists that make you have to change your position. Most fights happen in stadiums that are made to allow movement, with a mix of open and closed areas to keep things interesting.

Boss fights are mostly memorable and fit the game's over-the-top style. Most of them are interesting, but sometimes certain encounters go on for too long and feel less like a task and more like a routine to get through. It's harder to trust the puzzles. Lockpicking comes up a lot, and there's a minigame that starts out fun but loses its draw over time.

It's not hard, but doing it over and over again takes away from its appeal.

Progress is easy to understand. You can use blueprints you find on tasks to improve weapons and make them more powerful or unlock new features. It works, but it's not very deep. Some changes are important, while others don't seem to make much of a difference.

Also, there is a lot of health and ammo, which makes it easier to get through the harder parts. This is true even on the hardest settings; you can push through fights without feeling too slowed down.

The graphic style is what makes it unique. Everything is based on a black-and-white cartoon style that looks like it came from the early days of animation. The characters stretch, bounce, and move with over-the-top movements, giving the look that is both familiar and new.

It's not just about the people in it. From the user interface to the way things move and interact with their surroundings, the game is full of small details that add to its style. Even easy things like reloading a gun have a personality to them.

The settings give the characters a sense of reality by setting them in places that still feel like a whole. Locations are different enough that they don't look the same twice, and each area has its own style while still matching the general look.

What makes it stand out is how consistent it is. The game doesn't stray from its visual direction, which makes the world feel fully constructed. It's not trying to impress with how realistically it looks; it's all about style, and it does a great job of that from beginning to end.

MOUSE: P.I. For Hire, Review, PS5, Gameplay, Screenshots, Cartoony Game

A lot of what makes the mood is the sound. Most of the music is jazz, which goes well with the noir style and keeps the vibe high during the fight. Piano, drums, and brass instruments can all play pieces that sound good together in this setting.

Voice makes people seem more real. They all sound tired and smart at the same time, like Jack Pepper's voice.

Sounds are even more important than words. The weapons, movement, and ways to connect with the world are all a bit too much, but that fits with the style. It's the kind of detail that might not be obvious at first, but makes the whole thing feel better in a meaningful way.

MOUSE: P.I. For Hire does well because it knows what it wants to be. It doesn't try to follow trends or change the way old styles are done. Instead, it works on putting together well-known ideas in a way that feels new. It's clear that some things could be done better. There aren't enough good ways to look into things; it's too simple to move forward, and some parts slowly lose their strength.

But these issues don't take away from the experience as a whole. What stands out is how interesting it stays over time. The presentation keeps your attention the whole time, the fighting keeps things interesting, and the pace never slows down. This kind of game stays fun not because it changes all the time, but because it does a good job with its main ideas.

No matter how big or hard it is, it has an effect. What holds it together are style, tone, and a clear sense of where it's going. That focus keeps it going from the start to the finish without letting up.

Nusrat Choity

Senior Editor, NoobFeed

Verdict

MOUSE: P.I. For Hire is a cool noir shooter with fun battles and stunning graphics. Some features feel like they aren't fully developed yet, but the experience as a whole is still fun, confident, and worth the time for its own uniqueness.

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