Twinkleby Review

Nintendo Switch 2

Making dreamscapes in the stars.

Reviewed by Choitytata on  Sep 27, 2025

People usually expect a cozy game to be warm, calm, and have an atmosphere where there is no pressure. The Swedish indie developers behind Twinkleby, Might and Delight, are one of the few studios that consistently demonstrate this spirit. 

The studio is renowned for creating unique, handcrafted worlds that are both visually stunning and emotionally powerful. Their most famous series is Shelter, which follows the lives of animal families in their natural habitats. Other well-known games include Tiny Echo and Pan-Pan.

Twinkleby, A fun and relaxing decorating game where the prize is creativity, not competition, Twinkleby is at its best when you take your time with it

Twinkleby seems like a logical next step for Might and Delight's design philosophy.

In contrast to earlier projects that looked at themes like survival, fragility, and community, Twinkleby is all about having fun, being creative, and resting. It's not about staying away from danger or quickly figuring out problems.

Instead, it's a peaceful sandbox where you can decorate floating islands, welcome neighbors from the stars, and transform an ever-growing archipelago into a living, breathing diorama of your own creation.

This change didn't happen overnight. Cozy simulation and decoration games have become increasingly popular in recent years as people seek a calming activity to engage in. Twinkleby is following a trend that is growing.

But it stands out due to its charming story and the artist's distinctive style. Not only can you use them to decorate, but they're also a fun way to be creative and sometimes even calm down. Getting more stars and building a house is like adding a new brushstroke to your picture of space. 

At its heart, Twinkleby doesn't have a traditional story with heroes, villains, or epic quests.

Instead, the story comes out through how you interact with the islands and the people who live there. You start with a lonely piece of land floating in a sky full of stars. You make a home by putting a house there and filling it with the few things you have. A small boat arrives soon after, bringing a neighbor who wants to move in.

These neighbors are more than just decorations that don't move. Each one has their own personality, needs, and likes. Some people might want a cozy place to read, others might want a garden with plants, and some less common neighbors might wish for more elaborate settings. They give you rewards when you meet their needs. Sometimes it's new furniture, and other times it's pieces of maps that let you decorate new islands.

It's less of a story you watch and more of a story you make. The fun comes not only from creating your islands but also from the lives of the strange, spacefaring neighbors who move in. They can add a little bit of joy to the story by singing or giving you a gift. This helps you remember that what you do makes them happy. It tells a story through slow, gentle, and very rewarding interactions.

Twinkleby, A fun and relaxing decorating game where the prize is creativity, not competition, Twinkleby is at its best when you take your time with it

Decorating is what Twinkleby is mostly about.

On each floating island, you can add houses, furniture, decorations, and other information about the world around them. You will spend most of your time in the inventory menu, browsing through various items such as chairs, tables, plants, and other fun elements, and then dragging and dropping them onto the landscape. 

The system is easy to use: if you don't like something, throw it over the edge of the island, and it will safely return to your inventory. This makes sure that trying new things never feels like a punishment.

There is a lantern on each island. It tells your neighbors to come when it is lit. If you don't light it, no one comes, so you can decorate without being bothered. However, lighting the lantern is usually worth it because it attracts new people, gifts, and opportunities to grow.

Stellars, the game's currency, is what advancement is built on. You may get Stellars by opening chests, getting them as presents from kind neighbors, or watching them fall from the sky. You need them to purchase new decorations in the shop and to unlock additional islands. This cycle of beautifying, making your neighbors happy, and earning Stellars builds a pleasing rhythm over time.

The game also adds parallel islands, which are clean versions of places you've already decorated. These let you experiment with different things and layouts without losing the work you've already done. You can also adjust the time of day, weather, backgrounds, and even the music. This makes Twinkleby less of a game with rules and more of a place to be creative. 

There are no fights or tasks in Twinkleby, which makes it different from most games. Meeting the wants of each neighbor is the next best thing. You have to figure out what they want and put things together in a way that works for them, like a soft puzzle. It can be hard to organize when you don't have many neighbors because you have to pay close attention and make wise decisions. 

The best aspect of this system is its flexibility.

There is no "wrong" way to decorate. Most of the time, neighbors are forgiving and value effort over perfection. That said, it becomes harder to find rare neighbors because they prefer more creative combinations of furniture and atmosphere.

Twinkleby, A fun and relaxing decorating game where the prize is creativity, not competition, Twinkleby is at its best when you take your time with it

This is where the game's puzzle-like qualities come into play: you have to find a balance between being innovative and following rules. Some people might not like that there is no combat in Twinkleby because they want adrenaline or strategy, but that's not what the game is about. Instead, the challenge is within: can you meet your own creative vision while also meeting the needs of your residents?

The best thing about this puzzle-lite system is that it is not punishing. You can always reset, try new things, or even kick people out by funnily throwing their luggage. You don't have to worry about losing progress or seeing a failure screen. This makes the game feel even more like home.

The bad news is that it gets boring after a while.

After you've decorated a few islands, the cycle of attracting residents, meeting their needs, and collecting rewards starts to feel like it will always happen. The early game can also feel slow because there aren't many decorations, and Stellars come in small amounts. Sometimes, waiting for stars to fall from the sky stops being fun and starts being a test of patience.

However, for those who prefer to take things slowly, this isn't a flaw; it's a feature. The game makes you want to take a break and return later with a fresh perspective.

In a lot of games, you move up by getting experience points or levels. In Twinkleby, the Stellars' economy and neighbor satisfaction are both critical for progress. Stellar is what keeps your creativity alive. They let you buy furniture, add to your collection, and open up new islands. It feels like magic to catch falling stars or get them as gifts, even if the supply slows down later.

Progress doesn't depend on how hard you grind, but on how much work you put into making places that your neighbors love. You get more stuff when you make them happy. It's growth through expression, which means you're investing in your creativity.

Might and Delight has a distinct art style, and Twinkleby does a great job of maintaining it. The islands are nestled in the midst of a dreamy, starry sky, where clouds float by and lanterns shine. The chairs, plants, and weird old things all have a hand-painted charm.

Twinkleby, A fun and relaxing decorating game where the prize is creativity, not competition, Twinkleby is at its best when you take your time with it

The people who live there are simple but charming, and they move around just enough to seem alive. Seeing them water plants, sit in chairs, or sing makes your designs feel more real. The weather, seasons, and backgrounds also change, which adds variety and a personal touch.

It's not hyper-realistic or technically new, but that was never the point. Twinkleby has a cozy, diorama-like look that makes each island feel like part of a storybook that was created by hand.

Audio is a small but essential part of the game. The music is soft and changes with the time of day, the weather, and the background you choose. It isn't meant to take over your attention; instead, it makes a soft background that makes decorating more fun.

The little sounds are just as important. For example, when your neighbors sing when they're happy, when you throw something off the island, or when a star falls. These little sounds make your actions feel more real and make even tedious tasks feel rewarding.

You can change the music and pictures to make the setting more personal. Your islands don't just look different; they sound different, too.

Not everyone will like Twinkleby.

There isn't any fast-paced action, competitive challenges, or a deep story here. If you're looking for a calm, creative sandbox where you can decorate, try new things, and slowly build your own dream island, Twinkleby is the ideal choice. 

It has some good aspects, such as freedom and atmosphere. You can try things out without worrying about making mistakes, and you don't have to move at a certain pace. The funny pictures, calming sounds, and strange neighbors make it a place you can return to whenever you want to relax.

That being said, the repetition can become tedious, and the initial grind for Stellars might annoy those who want to access all the creative tools immediately. Playing in shorter sessions helps keep the experience new and keeps you from getting burned out.

Twinkleby isn't really a traditional video game; it's more like a creative ritual. It's about creating something lovely, going back to it, and then tearing it all down to start over. It honors both the fleeting and the imaginative.

Nusrat Choity

Senior Editor, NoobFeed

Verdict

A fun and relaxing decorating game where the prize is creativity, not competition. Twinkleby is at its best when you take your time with it.

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