Ghostwire: Tokyo Guide | All Visitors, Yokai, and Bosses
Every Visitor, Yokai, and story boss you can meet in Ghostwire: Tokyo is explained fast and clearly.
Game Guide by Ornstein on Jan 07, 2026
Tokyo's empty streets are packed with supernatural threats called Visitors, as well as collectible spirits from Japanese folklore called Yokai. Knowing what each enemy does, what they represent, and how they fight makes every encounter easier. This guide breaks down the full bestiary in a simple, readable way, so you always know what is hunting you next.
Walker Visitors
Rain Walker is one of the most common enemies. It wears a suit and carries an umbrella that works like a shield. It can throw objects with telekinetic force, then rush in while you are staggered. It can also charge energy and fire it as a projectile.

Rugged Walker looks similar but is larger and more dangerous. Its umbrella shield must be broken before you can focus damage on the body. It is tied to quiet rage that finally breaks loose.
A red umbrella and a bonesaw are carried by the swift and lethal Rain Slasher. Its rapid range and powerful water-based slashes end battles in a flash.
Shadow Hunter wears a traffic police uniform and uses a baton for heavy melee pressure. It pushes forward with aggressive strikes and can overwhelm you if spacing is ignored.
Unforgiving Walker wears fancier clothes and is larger and thicker. It hits the ground with a big hammer to create shockwaves. Your health might be swiftly depleted by its succession of furious assaults.
Rage Walker has one of the most unsettling designs, with a flaming look and deformed features. It throws fireballs and shockwaves, and its presence feels like the ground itself is trembling.
Student Visitors
Student of Misery is found throughout the city acting like a normal schoolgirl, except that the head is missing. When it notices you, it attacks with acrobatic movement and a dance-like volley of kicks that becomes lethal if not blocked.
Student of Pain is the male counterpart. It fights in a similar style but hits harder and can take more punishment before going down.
Hanging And Floating Threats
Shine Dancer is an airborne enemy hanging from a rope around the neck. It wears a long white dress and has a head wrapped like a ball with a painted smile. As it takes damage, that head swells larger. It taunts you while firing flaming projectiles.

Lamentation waits above you on trees, shrine gates, and street lights. It has no legs, long clawed arms, no eyes, and a massive toothy mouth. It can fire electric bolts and uses a fast charge to close the distance from above.
Wanderer floats over high places, such as rooftops and tall buildings. It looks like a classic sheet ghost, attacking with ranged projectiles while hovering out of easy reach.
Dolls And Childlike Visitors
Three female enemies focus on projectiles: Paper Doll, Passenger, and Marionette. Their assaults tend to float in your direction before going boom as soon as they touch, and the pressure quickly builds up when more than one projectile stacks. Most of the time, Marionette is the first target because of its healing abilities.
Forlorn and Forsaken wear yellow or red raincoats and behave like children at play when watched from afar. When threatened, they cloak themselves and summon other Visitors rather than fight directly.
Mini-Boss Visitors
Kuchisake and Crimson Kuchisake are the two variants available. They viciously slash, both wield enormous scissors, and can swiftly dispatch foes with careless blocks and dodges. The aggressiveness and longevity of these make them similar to mini-boss engagements.
Shiromuku is a towering, bridal-themed Visitor that floats above the ground and uses ice-based attacks that can freeze you in place. It is rare, but extremely dangerous when it appears.
Yokai Collectibles And Magatama Rewards
Kappa lurks near rivers and ponds. Legends say it weakens if the water in the bowl on its head is lost, and it can be lured with cucumbers.
Tengu is a bird-like spirit with humanoid traits. It is tied to mountains and strong spiritual power, and it is often linked to strange forest incidents.
Nurikabe is the living "wall" yokai. Folklore suggests sweeping along the bottom to remove it, and in-game, it blocks paths until it is revealed and dealt with.

If you treat the innocent house ghost Zashiki-Warashi well, she will bring you good fortune. You can summon it during its side mission by placing food in a dish, and it will reward you with Magatama, which can be used to upgrade abilities.
Karakasa-Kozo, the umbrella ghost, is characterized by a cyclops face and a long tongue. Due to its lack of two feet and its tendency to vanish upon detection, you must approach it stealthily.
Some people associate rozurokubi with scary tales of people pulling their heads out of their skulls. It resembles a spectral serpent that catches the light like a lantern's flame.
Kodama is delicate, covered in leaves, and at risk of predation. Preserving it will reward you with Magatama, or spiritual energy, so it's worth the effort.
A floating cloth adorned with pointed teeth is known as Ittan-Momen. To catch it, just follow its tracks until it runs out of steam.
Even though oni are portrayed in mythology as fearsome, they seem friendlier in the side material. A sheet bearing an eye symbol, crimson skin, and golden bangles is its defining characteristic.
Kamaitachi, also known as the "sickle weasel," is a type of yokai with wings that resemble blades and arms that can ride the wind. Due to its high speed, conventional chasing is not an option, making timing and tracking all the more important.
To combine folklore with more pragmatic pursuits, Nekomata runs shops throughout the city and can enlist Akito and KK's aid in her search for artifacts to sell.
Main Story Bosses
The horned, ogre-like boss Sojutsuki was born out of KK's inner anguish. Movements such as grappling and shielding are part of it, along with elemental missiles and ground pounds.
Linked to Erika's solitude and her friendship with feral felines is Byotara, a gigantic boss resembling a multi-tailed cat. Fights become meticulous hunts as the tails become the weak points, with each tail concealing a core that needs to be eliminated.
Tsuchigumo is a giant spider boss born from the psychic energy inside Hannya's wife during her terminal illness. Two cores must be removed, one from the mouth and one from the underbelly. At the same time, shockwaves and sweeping arm attacks force constant repositioning.

Hanngon is the final, corrupted monster tied to Hannya, formed from rage and hatred in the underworld. The fight takes place in a water-based arena. You must focus attacks on the masked faces because each one hides an essential core, and it will dive and summon Visitors if you give it breathing room.
Also, check our Ghostwire: Tokyo PC Review and other guides below:
- Ghostwire: Tokyo Beginner's Guide | Gameplay Tips & Tricks
- Ghostwire: Tokyo Guide | Best Early Skills To Unlock
- Ghostwire: Tokyo Guide | How To Cure Affliction Fast
- Ghostwire: Tokyo Guide | Fast Tanuki Locations, Jizo Statues, and Relics
- Ghostwire: Tokyo Guide | How To Get The Fallout 4 Vault Suit
- Ghostwire: Tokyo Guide | Shibuya Kagerie 24th Floor Relic Location
- Ghostwire: Tokyo Guide | Forlorn and Forsaken Locations
- Ghostwire: Tokyo Guide | Musical Nekomata Relic Locations
- Ghostwire: Tokyo Guide | Best Meika Farming Route
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