MARVEL Tōkon: Fighting Souls Guide | How to Block, Dodge, and Counter Attacks
Here's a guide on how to block, dodge, and counter attack in MARVEL Tōkon: Fighting Souls.
Game Guide by Navid Kabbo on Aug 09, 2026
Learning how to defend yourself is just as important as landing combos in MARVEL Tōkon: Fighting Souls. With four-character teams, assists, tag attacks, and constant pressure, simply trying to out-damage your opponent is not always the best strategy.
Knowing how to block, dodge attacks, and counter in MARVEL Tōkon: Fighting Souls can help you survive pressure and turn an opponent's offense into your own opening. The game gives you several defensive options, including Standing Guard, Crouching Guard, Assemble Counter, and Crossover.
This guide explains how each defensive mechanic works, when to use it, and how to avoid common mistakes when defending.
How Blocking Works
Blocking is the first defensive mechanic you should learn. Unlike attacking, blocking does not require a complicated command. You hold the appropriate direction to defend against incoming attacks.

There are two basic types of Guard:
- Standing Guard: Hold ←
- Crouching Guard: Hold ↙
Standing Guard protects you from many standing and aerial attacks, while Crouching Guard is important for defending against low attacks. Learning when to switch between the two is one of the most important fundamentals for new players.
When Should You Block?
If you are unsure what your opponent is about to do, blocking is usually safer than immediately attacking.
Pay attention to your opponent's attack patterns. If they repeatedly use low attacks, be ready to crouch block. If they rely on overhead or aerial attacks, switch to Standing Guard.
The goal is not to block forever. Instead, use Guard to survive the opponent's pressure until you find an opportunity to escape or counterattack.
How to Dodge Attacks
MARVEL Tōkon: Fighting Souls does not rely on a traditional dodge-roll system like an action game. Instead, movement and defensive maneuvers are important for avoiding attacks without simply sitting in Guard.

One of the most useful defensive options is Assemble Counter, which causes your character to perform a defensive backstep. If the opponent attacks during the maneuver, you can automatically counterattack.
This makes Assemble Counter one of the closest things to a dedicated dodge-and-counter mechanic in Tōkon.
Use Movement to Avoid Attacks
You should not think of defense as only blocking. Moving away from an opponent's attack can prevent you from entering a dangerous situation in the first place.
If an opponent is attacking from close range, creating some distance can force them to approach again. This gives you more time to react and can make their next attack easier to predict.
How to Use Assemble Counter
Assemble Counter is one of the most useful defensive tools in MARVEL Tōkon: Fighting Souls.

To perform it, press Square + Cross while you are not guarding. Your character performs a defensive backstep, and if the opponent attacks during the maneuver, you automatically launch a counterattack.
This makes Assemble Counter particularly useful against opponents who repeatedly rush forward and attack.
When to Use Assemble Counter
Try using Assemble Counter when:
- Your opponent is constantly rushing you down.
- You expect an attack to come out immediately.
- You need to create some distance.
- You have noticed a predictable attack pattern.
- You want to turn defense into offense without simply blocking.
The key is prediction. Assemble Counter works best when you have a good idea of when the opponent is going to attack.
How to Use Crossover to Counter Attacks
Crossover is another powerful defensive option, but it works differently from Assemble Counter.
To perform Crossover, press Square + Cross while guarding. Instead of performing a defensive backstep, your teammate comes in to interrupt the opponent's attack, allowing you to go on the offensive.
This makes Crossover particularly useful when an opponent is keeping you locked down with repeated attacks.
How to Counter Attacks and Turn Defense Into Offense
Blocking an attack is only half of the defensive battle. Once you successfully defend yourself, you need to recognize when it is safe to fight back.
One of the biggest mistakes beginners make is attacking too early. Just because you blocked an attack does not necessarily mean the opponent is finished attacking.
Watch for gaps in their pressure before attempting your own attack.
Counter With Your Team
Tōkon's team system means your defensive decisions are not limited to the character currently on screen. Assists and character switching can help you transition from defense into offense. The official beginner guide recommends learning assists before becoming comfortable with more advanced character-switching techniques.
Once you understand how your team works, your defense becomes much more dangerous because every successful interruption can lead into a team-based attack.
Final Thoughts
Knowing how to block, dodge, and counter attacks in MARVEL Tōkon: Fighting Souls will make a huge difference once you start playing against opponents who understand the game's pressure mechanics.
Start with the basics: learn Standing Guard and Crouching Guard, then add Assemble Counter and Crossover to your defensive toolkit. Assemble Counter lets you backstep and punish predictable attacks, while Crossover allows a teammate to interrupt pressure while you are guarding.
Most importantly, don't try to counter everything. Sometimes the best defensive move is simply to block and wait.
Once you become comfortable reading your opponent, Tōkon's defensive mechanics become much more than a way to survive. They become a way to control the pace of the match and create opportunities for your entire team.
Editor, NoobFeed
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