Helldivers 2 on Xbox Changes the Game
Sony's multiplayer shooter goes above and beyond expectations, challenging long-standing console myths.
News by Nusrat Choity on Sep 05, 2025
The gaming industry loves a good story, and one of the longest-running ones is that Xbox gamers don't buy games; they use Game Pass. For years, that story has been repeated on forums and social media. But the recent release of Helldivers 2 on Xbox did something that few people thought would happen: it destroyed the myth.
According to the sources, Helldivers 2 sold an amazing 926,000 copies on Xbox in just the first six days. That number alone would be impressive for any multiplayer shooter, but what's even more remarkable is that it sold more copies than its own PlayStation 5 launch in the same time period.

At launch, the game sold 633,000 copies on PS5. This was a huge debut for a game that many people thought wouldn't do much on Microsoft's console. Of course, timing had something to do with it. By the time Helldivers 2 came out on Xbox, it had a solid reputation. It started with low expectations on PlayStation, but word of mouth and regular updates helped the game grow into one of the most popular cooperative shooters in recent memory.
That momentum carried over to Xbox, and the result was an explosive start that no one can say was a fluke. It's also interesting that the story that Helldivers 2's recent rise in concurrent players was only due to PlayStation and Steam users is false. Last week, the game had its highest peak player count since its release.
Some people thought existing fans were returning for new content, but the sales data indicate that many Xbox players are now participating. Getting almost a million new owners in less than a week is no small feat.
The kind of experience the game provides to players is another factor that contributes to its success. People have long thought of Xbox as a place for shooter fans because of games like Gears of War and Halo. It was sure to work well to add a fast-paced, team-based multiplayer game like Helldivers 2 to that ecosystem. The audience was there, eager for a new cooperative challenge, and the sales showed that.
This result could also have significant implications for Sony's plans. PlayStation has relied heavily on the idea of exclusivity for years, making its library the main reason to buy its consoles. But now that Helldivers 2 has shown that even a staggered launch can work on other consoles, the door is opening wider.
Some sources suggest that Sony may not limit its game releases to live-service games on multiple platforms. There are rumors that single-player games could go next, especially since Nintendo Switch is already testing them out with older PlayStation games like Patapon and Everybody's Golf.

The history of the industry gives us clues about where this might go. Microsoft used to be very strict about exclusivity, but they slowly started to release games on multiple platforms after they saw early success on other consoles. Is Sony now going down the same road? It's hard to ignore the early numbers from Helldivers 2, that's for sure.
Exclusives aren't going away completely; big tentpole releases are still crucial for defining a console. But the walls that used to separate the "console wars" are slowly coming down. Every new crossover and surprise hit chisels away at the notion that gamers are forever confined to one plastic box under their TV. What seems to be happening instead is that strong titles can do well on a lot of different platforms, regardless of where they originated.
People may have thought that Helldivers 2 was a risky experiment, but in less than a week, it has changed what people thought it would be like. Now that the success of the game is in the news, the real question is: what will Sony do next with Xbox, and how far will this new strategy go?
Senior Editor, NoobFeed
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