Sony, Nintendo, Dragon Ball, and Ubisoft Shape a Pivotal Week in Gaming News
Sony extends the PlayStation 5 lifecycle while industry signals point toward a later and more deliberate PlayStation6 launch timeline.
News by Masaru Hoshino on Jan 25, 2026
Several big stories are coming to a close this week, including Sony's long-term hardware plan, an approaching Nintendo presentation, a big Dragon Ball anniversary event, and some bad news from Ubisoft.
These changes, when taken together, give us a better idea of where the gaming industry might be going in the next several years and what fans can look forward to in the near future.

Recent information from Sandstone shows that Sony's PlayStation business is still doing better than what the market expects.
As we get closer to the third-quarter financial reports, which will cover the recent Christmas season, it looks like PlayStation 5 sales were especially robust in September, October, November, and December. November was a big month for sales, thanks to aggressive holiday marketing that drove strong sales.
The performance is still outstanding for a console that was almost five years old at the time. Looking ahead, the holiday season could accelerate things further, especially if major product launches proceed as planned. Since the PlayStation5 is clearly the default console on the market right now, a big release might really boost sales.
One of the more interesting things Sandstone's analysis shows is that Sony thinks the PlayStation 5 will last longer than it expected. Many people thought the PlayStation 6 would come out sooner, but now 2029 is increasingly being discussed as a feasible goal. People seem mostly okay with this idea, and many are happy they can still get value from the current gear.
This response is different from how people reacted to changes in previous generations. As the PlayStation 3 era came to a close, the need for new hardware became clear due to technical problems, including poor resolution, inconsistent frame rates, and slow load times.
The change from PlayStation 4 to PlayStation 5, however slow, made a big difference in the graphics and performance. The switch from mechanical hard drives to solid-state storage significantly reduced load times. This difference is easy to see when you go back to PlayStation4 software.
It may be harder to justify moving from PlayStation 5 to PlayStation 6 in the same way. As part of Project Amethyst, Sony is still working with AMD. Still, neither company seems ready to rush into releasing expensive new technology right now, when investments in AI are taking up most of the semiconductor industry's time.
From a strategic point of view, extending the current generation allows Sony more time to make better CPU improvements. This might lead to more realistic open-world simulations, more dynamic systems, and more use of AI-driven upscaling to make high-performance 4K or even 8K output.
This would be the longest console generation Sony has ever maintained, surpassing the 7 years between the PlayStation 3 and PlayStation 4. It would end in 2028 or 2029. Even if the system comes with technology deemed ancient by industry standards, improvements in CPU performance and programming tools could still enable it to do things the PlayStation 5 can't do right now.
Nintendo has said that there would be a presentation on January 25 at 6:00 A.M. Pacific and 9:00 A.M. Eastern. The scheduling on Sunday is strange, but the objective is pretty clear: the Super Mario Galaxy movie. Nintendo has made it clear there will be no game announcements, so set your expectations accordingly.
There will probably be a debate after the presentation, followed by a new trailer that may reveal more characters or deepen the tale. Past exposes have shown characters through short, memorable scenes, and this Direct may do the same. This event seems to be a big part of the movie's marketing campaign, which starts in early April. It could also be the last big trailer reveal before the week of the movie's release.
People will always guess about surprise game announcements, but Nintendo's clear communication helps keep expectations in check. The most likely conclusion is a polished trailer with a few segments that focus on characters or subtle nods to the larger Mario universe.
There is also a big party going on for Dragon Ball's 40th birthday. It will include manga, anime, games, and other things. An event listing that clearly says there would be a "new game super announcement" has sparked a lot of intrigue.
There are high hopes for a console-focused project, possibly an action RPG like Dragon Ball Z: Kakarot. People have talked about making a Dragon Ball Super sequel before, especially since most of the downloadable content already out doesn't delve much into the Super storyline. A full-fledged console game set in that time period might add a lot to the story and gameplay.
At the same time, expectations need to be lowered. Mobile Dragon Ball games are still quite popular, and the announcement may be about a free-to-play game with microtransactions. That outcome might make sense from a business perspective. Still, it would be frustrating for players looking for a big console release. Still, there is hope that the anniversary will make something bigger possible.

Ubisoft has officially said that the remake of Prince of Persia: The Sands of Time is no longer happening. The firm addressed the disappointment in a statement released on the franchise's social media accounts. They also made it apparent that even while the idea had a lot of potential, it didn't fulfill the quality standards that were expected. Ubisoft didn't think it was right to keep working on the game because it would have taken a lot more time and money.
From a business point of view, the choice makes sense. After several reboots, studio changes, and a long development process, the chances of the project recouping its costs decreased. Even sales fueled by nostalgia may have peaked at a few million units at full price, making it hard to tell whether the company is generating money.
Ubisoft has said it is not giving up on the Prince of Persia franchise, even after this setback.
It's not apparent what shape future entries will take. A recent 2D Metroidvania-style game did well, showing that there is creative potential, yet people still think that 2D games aren't worth as much as big 3D games. It was really upsetting that the remake of Sands of Time was canceled because it could have brought the series back to life in the modern 3D world.
One idea is to put out a remastered trilogy package that has Sands of Time, Warrior Within, and The Two Thrones in it. This kind of bundle might bring in new players, improve the quality, and keep the main experience while keeping the graphs. At least this way, the games will always be available on modern platforms, and it will show that Ubisoft is still interested in the series.
All of these instances highlight how the gaming business has to reconcile making plans for the future with the realities of money. Sony is happy to keep the current generation of consoles going, Nintendo is focused on making the most of its movie success, Dragon Ball fans are waiting for a big game announcement, and Ubisoft has the tough job of managing old properties in a new market. In the next few months, it should become clearer how these choices will affect each company's future.
Editor, NoobFeed
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