Starfield on PlayStation Is Reportedly Struggling With Constant Crashes and Freezes in Early Tests

Players are running into repeated lockups, with reports pointing to frequent freezes, crashes, and possible system or performance-related issues.

News by Warlord on  Apr 13, 2026

You go into Starfield on PlayStation expecting a smooth start, but almost immediately, things start to feel off. Within just a few minutes of gameplay, you are already dealing with the game locking up. One early test shows the game freezing as early as six minutes into the tutorial section while running with VSync off and performance mode enabled. Even though the audio continues in the background, the gameplay just stops responding, leaving you stuck until you restart the game.

You try again with more standard settings, this time running performance mode at 60 frames per second with VSync turned on. Things seem stable at first, and you continue through a mission where you are told to meet a contact. You are just moving through the area, running and building up oxygen as part of the game’s mechanics, when the entire game freezes again and crashes. At this point, it is not a one-off situation anymore. It has now happened twice within about an hour of gameplay.

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The experience starts matching what you have been seeing online.

Reports are already circulating that Starfield’s PlayStation version is dealing with major stability problems. Some early coverage, including from outlets like Push Square, suggests that crashes may be tied to certain graphics settings. On PS5 Pro specifically, testers reportedly tried multiple visual modes, including enhanced visuals and performance settings with uncapped frame rates, and ran into crashes very quickly across all of them.

According to those tests, the only time they were able to move through areas without immediate freezing was when the frame rate was locked at 60 frames per second. Even then, issues still appeared later during exploration, especially in more open wilderness sections. That lines up closely with what you are seeing in your own playthrough, where the city areas still manage to trigger crashes even under locked 60 FPS conditions.

There are also mentions of other system-related features that could be involved.

Some testers say that features like AI upscaling on the PS5 Pro might be to blame, which means that turning off some enhancements might make things more stable in some cases. Even after changes, though, the problem doesn't seem to be completely fixed, since crashes are still happening after long sessions or at certain points in the game.

The more you look into what people in the community are saying, the more you see that it's a problem for a lot of people. Players from different setups have said they have had the same problems, with freezing being the most common.

The game doesn't just crash to the home screen; it often freezes completely, which means you have to restart it. A lot of the time, the sound keeps going while the picture freezes, which makes the problem feel even more sudden when it happens during gameplay.

Coverage from sites like Eurogamer makes the situation even worse, as some PlayStation players are already asking for refunds because of bugs and crashes. Players are having a lot of crashes and glitches, which makes the game feel like it can't be played right now, according to reports. Some players say they have seen more than 20 crashes while playing, which means that normal gameplay sessions are always being interrupted.

You can see how angry people are when they talk about it in public, especially on Reddit.

Players describe situations where the game crashes every few minutes, even after trying common fixes like deleting saves, reinstalling the game, or switching between performance and quality modes. Some say other games run fine on their systems, which makes Starfield feel like the clear outlier.

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There are also mixed experiences being shared. Some players say their sessions go smoothly for hours without crashing, while others say their stability problems start after a certain point in progression or exploration. One player says they didn't have any problems for about ten hours, but then crashes started happening a lot. Another person says that problems start later in the game and get worse, with multiple crashes per session.

Some players think that the autosave feature might be making the game less stable, and they have suggested that turning it off could help stop crashes. But most players wouldn't think to change that workaround because autosave is usually a big part of the main experience in a game like this.

You can also see talks about problems that might be at the system level. Some players think that the most recent updates to the PlayStation system software might not be working well with the game. Some people think that something changed at the system level that might be making things less stable because there are reports of updates being installed right before crashes started. This makes the problem even more mysterious, even though nothing is certain.

Players say that crashes happen a lot when they do certain things, like scanning planets, exploring thick environments, or building ships, even when the graphics are better. One thing that always happens is that the game doesn't always crash the same way. Sometimes it freezes completely; other times it becomes unresponsive while still playing audio, and in most cases, it forces you to quit manually.

Performance differences also seem inconsistent.

Some users on the base PS5 report frequent freezing in open areas or high-density environments filled with wildlife and vegetation. Some people say they can't land on planets at all without causing crashes, so they have to stay on their ship to avoid losing progress. On the other hand, a smaller group says they haven't had any problems at all, even after playing for a long time.

As more reports come in, people are getting angrier about how the problem got through testing and release in this state. You can see players wondering how quality assurance could have missed such widespread instability, especially since some users are crashing so early in the game.

Some people are curious if a recent patch or system update could have caused the problems, especially since some players say they only started having problems after playing for several hours or even days without any problems.

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There is also talk about whether this has anything to do with PlayStation hardware or software.

Based on reports so far, the issues appear to be concentrated on PlayStation versions, with no similar widespread crash reports coming from other platforms in the same volume. That has led to theories ranging from platform-specific optimization problems to conflicts with system firmware updates.

Even though it's not clear what caused the problem, players and testers are all saying the same thing: the game freezes a lot, crashes at random times, and sessions end without warning. Even when changes are made, like frame rate caps or settings changes, it doesn't seem like stability is guaranteed.

With all of this combined, the current state of Starfield on PlayStation, based on these early reports and personal testing experiences, paints a rough picture. Instead of a stable launch experience, you are dealing with interruptions that can happen within minutes and continue throughout longer play sessions.

Until a proper fix or update addresses these issues, the experience being described by many players remains unpredictable, with crashes interrupting gameplay often enough to significantly affect how the game is played from start to finish.

Mahi Araf

Senior Editor, NoobFeed

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