Xbox Meltdown: Mass Layoffs, Studio Closures, and Cancelled Games

Microsoft shocks the industry with over 9,000 job cuts, Perfect Dark and Everwild cancelled, and key talent departures.

News by Sabi on  Jul 03, 2025

The gaming industry is in shock after Microsoft's latest round of studio closures and mass layoffs. It's not unusual for tech companies to lay off workers, but what Xbox did is not normal; it's a full-on implosion. The Seattle Times reports that Microsoft has confirmed that up to 4% of its total workforce, or about 9,100 employees across all departments, have been let go. A lot of these people work for Xbox and studios that are affiliated with Xbox.

Microsoft said in a message that sounded official but wasn't clear: "The company and its teams are still going through the necessary organizational and workforce changes to be successful in a market that is always changing."

Perfect Dark Canceled, Xbox Layoffs, Studio Closure, News, NoobFeed

People in the gaming community have lost thousands of jobs, a lot of games, and their trust because of this "success." Not even Phil Spencer's internal memo could calm things down. His message, which pushed record player counts while also announcing layoffs, came across as PR nonsense that didn't make sense. It's not a surprise that both Xbox fans and developers are very down on their luck.

What Was Canceled And Who Was Fired?

This isn't just a change in strategy or a reorganization of talent. Microsoft hacked away at whole studios and projects.

  • Perfect Dark Reboot — Cancelled.
  • The Initiative — Closed.
  • Everwild — Cancelled.
  • Zenimax's MMO project codenamed Blackbird — Cancelled.
  • Blizzard's Warcraft Rumble — Shut down.
  • Forza Motorsport (Turn 10) — Nearly 50% of staff laid off.
  • Call of Duty support studio Raven — Hit by layoffs.
  • Xbox Users Research Team — Nearly half the team is gone.

In the background, a number of unannounced projects were also quietly canceled, and Matt Booty, head of Microsoft Studios, used the usual mix of buzzwords to talk about "focusing resources for success in a changing industry landscape."

It's not just cancelled games that are having an effect; it's also people. Not just any people. Some famous people who helped make the Xbox what it is today are leaving. Many people loved Gregg Mayles as a designer at Rare. He worked on games like Banjo-Kazooie, Viva Piñata, and Sea of Thieves. He has now left the company after more than 35 years.

Everwild Canceled, Xbox Layoffs, Studio Closure, News, NoobFeed

Louise O'Connor, who has worked on Rare and produced Conker's Bad Fur Day, is also leaving. Even though they didn't say they were fired, these exits say a lot. The cancellations were clearly the last straw for a lot of these developers. Imagine working for years on a project you really care about, only to have executives with spreadsheets and investor decks throw it away. It's a nightmare for creativity.

How did we get here? A lot of it has to do with Microsoft's big purchases of Bethesda, Zenimax, and Activision Blizzard (ABK). It made sense: get studios, make a lot of exclusive games and win the console war.

But instead of blockbuster games, Xbox has had a lot of delays and releases that weren't very good. Projects were stuck in "development hell." On paper, the portfolio looked great, but it didn't bring in many hits. Now we're seeing what happened because of those decisions.

It's funny that the studios Microsoft bought to improve Game Pass and future games are now the ones that are losing the most. The big problem that nobody wants to talk about is Game Pass. It's been Xbox's main service, and players love it because it's such a good value. But from a business point of view, some say it can't work without a steady stream of good games.

It's not clear how Game Pass will keep going now that Microsoft is cutting the fat—or, in this case, hacking off limbs. You can't grow a subscription service if your own products are always being pushed back, canceled, or not fully developed.

And based on recent choices, Xbox seems to be focusing even more on what's "safe" and makes money. That's right. There will be more of the games that make money, like Call of Duty, Sea of Thieves, and Elder Scrolls Online. Don't look forward to any new ideas or bold IPs anytime soon.

This move hurts Xbox's reputation in the gaming world, not just because it looks bad. People used to praise Phil Spencer as the person who "saved Xbox," but now both fans and developers are after him. His credibility has dropped like a rock.

Elder Scroll Online, Xbox Layoffs, Studio Closure, News, NoobFeed

The community's trust is falling, and it's not just because of the layoffs and program cancellations. It's also because Xbox's words and actions don't match up. You can't say that there is a "bright future" when you don't want thousands of employees to have that future.

What's left now that many of the high-risk, high-reward projects are over?

Expect Xbox to pay attention to:

  • Call of Duty 
  • The Elder Scrolls Online
  • Sea of Thieves 

Most likely, even more remasters or live-service content for franchises that are already out there.

What about people who want new single-player RPGs, ambitious new IPs, or even reboots like Perfect Dark? Those hopes and dreams are frozen or, worse, dead. Just so we're clear, this isn't a small fix. There is an earthquake here. In the past, Xbox promised "the most powerful lineup in gaming history." Now, it is destroying its future.

Yes, layoffs do happen. On the other hand, this level of restructuring, along with the cancellation of exciting games and the departure of creative leaders, marks a dangerous turning point. Making this move says that Xbox is no longer counting on people to be creative. It's a bet on safety.

Wasbir Sadat

Staff Writer, NoobFeed

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