Anthem Will Not Feature Dynamic Difficulty Adjustment

Anthem technical design director dismisses Anthem controversy

News by Grayshadow on  Jan 15, 2018

EA has had a difficult time since 2017. Mass Effect: Andromeda release was littered with bugs, Need for Speed: Payback and Star Wars Battlefront 2 were heavily criticized for predatory microtransactions and the closure of Visceral Studios vexed fans. Last week wasn't any better when information rose about EA patenting a system that would use matchmaking keep players playing and sell more microtransactions. As you might expect fans hypothesized that this system would be implemented in the upcoming sci-fi RPG Anthem, which is being published by EA.

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Called the Multiplayer Video Game Matchmaking Optimization algorithm, or dynamic difficulty adjustment, this system would alter matchmaking to encourage the player to purchase more items. Players would be matched against other players of higher skill to promote the sale of microtransactions instead of pairing them with gamers with similar experience.

Anthem's technical design director, Brenon Holmes, got involved and spoke about the concerns:

“I’m not sure where this is really coming from… we’re not doing any of that though.”

It seems that despite concerns over the patent that Anthem will be free from this system. However, there's still an ongoing conversation about this business model. It is yet unknown if Anthem will feature loot boxes like many other EA games, considering that Mass Effect Andromeda did its likely Anthem will as well. Holmes did comment that the likelihood that new information on the game will come soon.

Anthem is in development for Xbox One, PS4, and PC.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

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