Arrowhead Caps Staff at 150 for New IP as Helldivers 2 Order Ends

The current Major Order is entering its final hours, while Arrowhead's long-term approach could shape how much the game actually expands.

News by Adeela Tas on  Sep 12, 2026

Helldivers 2 is entering the final stretch of its current Major Order, with Zzaniah Prime still holding out and thousands of players concentrated on the Automaton front. At the same time, comments from Arrowhead leadership suggest the studio has little interest in becoming a much larger developer, raising questions about how far the game can expand while the team also works toward a second title.

With roughly 24 hours left on the order, around 30,000 Helldivers were reported to be fighting on Zzaniah Prime, representing about 60 percent of the active player base at the time. Mintoria had already been liberated, securing the Ultramafic Mine, while other players remained on Marfark and Choepessa IV. Those side campaigns continue to attract attention, even as the main push is clearly focused on Zzaniah Prime.

Helldivers 2 soldiers fighting alien bugs

The balance across the Galactic War remains uneven.

Nearly 10,000 players were still fighting in the Orion Sector, while another 3,000 were in the Jin Xi Sector. The Bugdiver population has remained stubbornly committed to those fronts, making it difficult to shift enough players toward the Automaton objective. For anyone already fighting the bots, the priority is therefore straightforward: reinforce Zzaniah Prime before the clock runs out.

Beyond the immediate war effort, the bigger story concerns Arrowhead's future plans. A recent interview with studio CEO Shams Jorjani offered a clearer look at how the company views its size and ambitions. According to Jorjani, Arrowhead has considered both possibilities: growing substantially or remaining a small independent studio.

After discussing the direction internally, the company apparently found little appetite for major expansion. Arrowhead had around 110 people when Helldivers 2 launched, and Jorjani said the preferred ceiling was roughly 150 employees. The idea of making two games with a team under that limit was described as appealing, rather than building a much larger organization simply because Helldivers 2's success makes that possible.

That approach could have major consequences for Helldivers 2. The game has already become a large live-service project, but a studio that deliberately keeps its workforce close to its current size has to divide its resources carefully.

If Arrowhead wants to develop a second game at the same time, there may be less room for the sort of huge expansion some players expect from Helldivers 2.

Creative Director Johan Pilestedt is also pursuing a second project under Arrowhead independently, without a publisher attached. The studio can now finance that work itself, but independence does not mean unlimited manpower. If the team stays relatively small, it will have to balance development priorities between maintaining Helldivers 2 and building whatever comes next.

Arrowhead also appears to be thinking about where its developers should be based. Sweden remains an unusually dense market for game development, with several major studios near Arrowhead's offices. Jorjani pointed to the amount of talent concentrated in Stockholm and described the local ecosystem as a major advantage.

Helldivers 2 soldier aiming at shrieker

At the same time, the studio has been exploring the Chinese market and has made repeated trips there. Helldivers already has a presence in China, giving Arrowhead an established connection to a market that many developers find difficult to navigate. Jorjani suggested that making content for a genuinely global audience may eventually require a more diverse workforce, including developers based outside Sweden.

However, international expansion does not appear to be a major focus right now. That distinction matters because it reinforces the broader picture: Arrowhead is interested in possibilities, but it does not seem eager to grow simply for the sake of growth. For Helldivers 2, that could mean the existing team remains the foundation for the game’s long-term support.

The studio's philosophy about Helldivers 2 itself is also becoming clearer.

Jorjani compared the game to a neighborhood pub: somewhere you can always return to, even when another major game has taken most of your attention. The goal is not necessarily to keep every player online constantly. Instead, the hope is that Helldivers 2 becomes a reliable game people keep installed and revisit whenever they want a few rounds.

That vision relies on the game's accessibility. You can jump in quickly, find something happening in the Galactic War, play a few missions, and leave without feeling as though you have abandoned a massive daily commitment. Major updates can bring players back in large numbers, while smaller additions help maintain the game’s identity between those bigger moments.

There is, however, a noticeable tension between that ambition and the actual rhythm of Helldivers 2. The game has experienced significant periods of quiet, followed by sharp increases in activity when major content arrives. Even so, it has repeatedly recovered from those slower stretches. Its player numbers rise and fall, but the game has avoided the kind of prolonged collapse that can permanently damage a live-service title.

That makes the idea of Helldivers 2 becoming a long-term staple particularly interesting. The intention is for the game to remain available for years, offering immediate, rewarding combat whenever players return. The larger beats can give players reasons to return, while the core gameplay should provide enough value to make those occasional visits worthwhile.

Helldivers 2 soldiers exploring terminid nest

There are also signs that more content could be approaching.

Changes spotted in the game’s Steam backend include an encrypted data bundle, with the associated change appearing to have roughly two days remaining. That does not reveal exactly what is coming, but it suggests something may be nearing release.

The current roadmap points toward a new Warbond and two additional rewards for September. Those additions could form the next major content drop, although the available information does not identify what the rewards or Warbond will contain. The encrypted backend activity adds another reason to watch for an announcement or release soon.

Not every backend change represents new content, though. Another recent alteration involved grouping achievements rather than adding entirely new ones. In other words, the change looks more like an organizational adjustment than evidence of a major new feature. That distinction matters when reading Steam backend activity, because not every technical change means players are about to receive something substantial.

For now, the most immediate concern remains the Galactic War. With the Major Order entering its final 24 hours, Zzaniah Prime is still the critical battlefield, and the concentration of players there shows that a large portion of the community is already working toward the same objective. Mintoria is secure, but the remaining Automaton territories still require attention if the current push is going to succeed.

At the same time, Arrowhead's long-term strategy may matter as much as the next order.

The studio appears comfortable staying relatively small, developing two games under that structure and exploring international possibilities without making expansion a central priority. That could limit how quickly Helldivers 2 grows, but it also gives Arrowhead a chance to preserve the smaller-studio identity it values.

There is another interesting part to this strategy. The studio does not appear to treat every quiet period as a problem that must be solved immediately with a constant stream of content. Instead, the long-term plan seems built around having larger moments that pull players back, followed by periods where the game remains available as a dependable option.

Helldivers 2 soldiers holding hands battlefield

That differs from trying to make every day feel like a major event, and it fits the idea of the game becoming something players can revisit whenever they have time. For players, that means the future may not be defined by constant expansion.

Instead, Helldivers 2 could settle into the role Arrowhead wants: a game you can leave for a while, return to when a major event arrives, and still find familiar combat waiting. The next Warbond and rewards could provide the next reason to return, while the outcome on Zzaniah Prime will determine how this particular chapter of the Galactic War ends.

Adeela Tas

Editor, NoobFeed

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