Capcom Breaks Silence on Generative AI While Reviving Fan-Favorite Franchises

Gaming giant says AI will boost creativity and development speed while new investments in franchises like Onimusha, Mega Man, and Devil May Cry signal an aggressive future roadmap.

News by Sabi on  May 15, 2026

Capcom has officially addressed its future plans, and the message is clear: the studio is focusing on growth, investing in game properties that haven’t been touched in a while, and adopting generative AI as its development process. It looks like Capcom is really busy as it was seen in their recent business presentation.

They have a lot of new IPs coming out soon and are planning to speed up production without reducing the number of employees working for them, despite their new AI implementation. Series like Resident Evil and Monster Hunter have helped the Japanese game giant have one of the best periods in its history. But the newly released reports show that Capcom is determined to ensure its future isn't based solely on those two games.

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One of the biggest things Capcom revealed was that Onimusha: Way of the Sword is still scheduled for 2026.

Part of that bigger strategy is the revival of the long-ago franchise, as Capcom is looking to bring back old IPs and make them the “next engine of growth” for the company. Capcom continues to pump out major projects surrounding series like Dragon’s Dogma and keeps new titles such as Pragmata in active development.

Onimusha is back as well. There have been many hit games over the past several years, and many believe the studio has a good run ahead of it as it enters the next console generation. Capcom also revealed some fascinating modifications to how the platform operates. PC gaming revenue is now higher than console revenue, Capcom said.

There are now roughly 935 million PC users compared to 645 million console users. Mobile, however, was significantly larger than either of them, with Capcom reporting around 3 billion users for its connected content and services. These numbers show why so many publishers are rushing into mobile, even though it can be hard to make money there.

Capcom's identity is still based on traditional console and PC gaming, but the presentation made it clear that mobile gaming is a huge audience chance that can't be missed. Capcom also showcased a number of titles it believes will be important to its future growth. Mega Man, Dead Rising, Okami, and Devil May Cry were among the titles that stood out.

Longtime fans were especially excited to see Mega Man in it, since rumors about the franchise's future have been going on for years.

Also, Devil May Cry's showing at the presentation has fueled rumors that Devil May Cry 6 might be shown off even more strongly. Some fans now think Capcom might be preparing both titles for big releases in the next few years. It isn’t listed in this "growth brands" area, which I found strange since it was mentioned in other parts of the company's materials.

That absence has already That absence has already sparked some debate online, but at this point, it doesn't seem to indicate the event will be canceled or pushed back. Capcom admitted that it used generative AI tools to The company didn't try to hide that AI is being used by using vague business language; instead, they said it's being used to improve development efficiency and productivity.

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Capcom says the technology will make routine development tasks easier, allowing workers to spend more time on creative projects. The presentation included charts and graphs meant to show how AI-assisted processes could make processes more efficient and free up teams to focus on what the company called "true value creation."

It was clear to buyers what the message was. Gaming companies listed on the stock market are under increasing pressure to demonstrate how they use AI in their production processes. Capcom seems eager to show it is keeping up with the latest industry trends.

No matter what, the gaming community is still cautious when AI comes up in discussion. There will always be a worry of losing their job because of AI, especially as companies look for ways to cut costs and speed up production. Capcom tried to calm some of those worries by stressing that it is also hiring more people at the same time.

The company said that the number of employees has almost doubled compared to previous years. 

AI implementation in games is now seen as an addition to developers' work rather than a replacement for studios. That difference is very important to both players and people who work in the business. Many customers are more worried about what will happen when studios start cutting jobs and relying more on automatic systems than they are about AI being used for boring back-end tasks.

Capcom is talking about AI right now as a way to help developers make games faster and maybe even better, not to replace creative people. Whether players accept that explanation in the end will probably rest on how well future Capcom games perform and how openly the company discusses how it makes games.

But right now, Capcom seems to be hitting all the right notes. With successful releases, new investments in old franchises, and big plans for future projects, the publisher is setting itself up to be one of the most aggressive and self-assured players in the game industry through 2026 and beyond.

Wasbir Sadat

Staff Writer, NoobFeed

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