Elden Ring 2 Now Feels Unstoppable
FromSoftware's record-breaking success, creative drive, and growing universe all point to a return to the Lands Between—and sooner than anyone thinks.
News by Choitytata on Nov 15, 2025
Elden Ring's effect didn't just shake up the business; it opened the door to a whole new era for FromSoftware. Few games in recent history have burst onto the scene with such force, going from a critically acclaimed release to a full-blown cultural landmark. The sources indicate that the game's huge audience and almost universal praise not only improved the studio's reputation but also changed its path. When a game changes a company, a sequel stops being a question and starts to feel like fate.
The numbers alone could make any business leader's eyes pop. Elden Ring had sold an amazing 28.6 million copies by September 2024. That's more than the total sales of all three Dark Souls games over the course of a decade. Elden Ring did more in less than three years than what took ten years and three great games to make.

Dark Souls III reached more than 25 million units sold by 2020, Sekiro passed 5 million that same year, and Bloodborne settled at around 7.6 million. No other FromSoftware game could match its sales. These are huge accomplishments on their own, but Elden Ring took things to a whole new level. The financial signal for Bandai Namco and FromSoftware couldn't be clearer: giving up this IP would be like leaving treasure in a locked chest.
But the studio's own visionary, Hidetaka Miyazaki, doesn't just write about how sure he is that there will be a sequel. When asked if Elden Ring was the most creative thing he had ever done, he gave an answer that surprised the sources. He said that he is still looking for his "ideal fantasy RPG," and that Elden Ring comes close but doesn't quite match that vision.
This comment meant a great deal coming from a director whose work is already praised for setting the standard for the genre. It doesn't mean the end; it means the beginning. If the masterpiece wasn't the end, then something even better must be ahead.
Miyazaki has also stated that creating a game as large as Elden Ring wasn't easy, and he expressed excitement to revisit ideas that didn't work as well the first time. A creator who is ready to move on forever doesn't often think about things like that. Instead, it comes from someone who sees unfinished potential, like an artist who wants to try again to get it right.
He said in late 2024 that FromSoftware was not actively thinking about making an Elden Ring 2 at the time. Still, he quickly added that the team was not closing the door on future development within the IP. In the world of carefully worded studio statements, that difference stands out.
Fans are arguing about what an Elden Ring sequel might be like, but the future of the series is already clear.
FromSoftware and Bandai Namco are not done with this universe yet. They released Elden Ring: Night Reign, a standalone co-op roguelike, in May 2025. Night Reign was first a three-player survival game that tried out new mechanics while keeping the classic feel of the Lands Between. The fact that it exists proves that the Elden Ring brand is not being put on hold; it is being tested, expanded, and strengthened.

This expansion also demonstrates that the Elden Ring brand is open to experimenting with different styles. FromSoftware has done this before, with games like Armored Core and Soulsborne games coexisting. But this time, the IP is getting the kind of careful treatment that studios give to long-term pillars. Night Reign isn't a full sequel, but it does set the stage for one. If the world can handle spin-offs and experimental projects, it can definitely handle the big return that fans want.
So, the real question isn't whether Elden Ring 2 will happen; it's what kind of game it will be. Some fans argue that a sequel should retain the large, open-world style that made the first game so popular. Elden Ring's success came from its freedom, quests, and sense of size. Millions of new fans think the series has huge landscapes and endless travel.
If you take those things away, you could lose those fans. Sources indicate that Miyazaki himself has stated that open-world design remains an important tool for the studio, even if not every game utilizes it. That alone suggests that the formula will still be used.
But long-time FromSoftware fans want to go back to the tight, connected worlds of Dark Souls and Bloodborne. People love those games for their precision, tension, and seamless level design. Some people thought that the huge landscapes in Elden Ring, while beautiful, took away from the close, maze-like moments.
One of the hardest things for any sequel to do creatively will be to find a balance between nostalgia and change. A likely scenario could be a mix of the two: an improved open world with deeper, richer, and more complex legacy dungeons that show off the studio's unique design magic.
Even when clear signs are pointing the way, expectations need to be grounded. It won't be easy to complete a project as large as Elden Ring 2 quickly. FromSoftware just finished its huge Shadow of the Erdtree expansion, is working on several other projects at the same time, and is said to be working on new editions that will come out in the next few years.
It took about five years to make the first Elden Ring.
A sequel that wants to be better than it would realistically need the same amount of time or more. A release before 2029 would be great; anything before that would be a miracle.

The long wait doesn't diminish the excitement. When you put all the clues together - the financial success, the creative drive, the growing universe, and the cautiously hopeful comments - the conclusion is hard to miss. Elden Ring is now more than just one game. It has turned into a world, a franchise, and a future. And it looks like that future is going to last.
As the Lands Between rest for now, the question rises like a beacon on the horizon: when will FromSoftware return to this world, and what will that legendary next step look like?
Senior Editor, NoobFeed
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