Halo Wars 2 Patch Coming Tomorrow
New balancing adjustments coming to Halo Wars 2
News by Grayshadow on Jan 16, 2018
Halo Wars 2 is getting a new patch to address some balancing issues.
The patch notes are available below and change the impact of damage, health, and vehicle combat.
GAMEPLAY FIXES
Fixed a Leader Power exploit that resulted in earning Leader Points at a faster rate.
Fixed an issue which allowed players to control opposing team units.
Returned the cost increase of Colony’s Living Barrier leader power back to 0/0. (*this undoes the temporary change that was made to mitigate the Living Barrier exploit, which is now properly fixed)
BALANCE CHANGES
VORIDUS
Infusion damage and duration reduced
Infusion Damage
Damage per second reduced by 8%
Infusion Duration
All Infusion Duration reduced by -11% except for:
Infusion Mine I reduced -22%
Infusion Mine II reduced -18%
Infused Engineer reduced -10%
Pool – Medium reduced -20%
Pool – Large reduced -20%
Pool – Extra Large reduced -20%
Infusion Wake I reduced -25%
Infusion Wake II reduced -20%
Infusion Wake III reduced -15%
Infusion Duration – Blitz
All Blitz Infusion Duration reduced by -11% except for:
Infusion Mine I – Blitz reduced -10%
Infusion Mine II – Blitz reduced -10%
Infusion Tech
Reverts earlier increases to Infusion Tech I/II to reflect relative strength of Infusion without further boosts.
Infusion Tech I
Damage Scaling reduced -4%
Infusion Tech II
Damage Scaling reduced -8%
Corrupted Warlord & Mortar Warlord
Infusion pool sizes reduced slightly and substantially reduced Infusion Trail duration. Mortar Warlord Y ability cooldown increased.
Infusion Trail Duration
Corruption Trail Duration reduced -30s
Mortar Warlord Ability
Designator Cooldown increased +10s
Maelstrom
Effect duration reduced and cooldown increased to curb its overall effectiveness (especially in combination with other powers).
Cooldown increased +30s
Effect Duration reduced -17%
Cataclysm
Increased cooldown to bring power more in line with its cost effectiveness and make it more difficult to chain with other powers.
Cooldown increased +35s
Brute Grenadier
Base DPS and Infusion siphoning benefits (damage mitigation, DPS bonus) increased to improve their value as a core unit.
Grenade DPS
Damage Per Second increased +14%/+11%/+9%
Infusion Siphon
Damage Reduction Scaling increased +20%
Damage Modifier increased +33%
PAVIUM
Reduced overall cost effectiveness of Ultra Mines and increased arming time to improve player ability to avoid them.
Ultra Mine I
Arming Delay increased +1s
Reduced Arming Delay increased +0.5s
Supplies 200 -> 300
Power 200 -> 300
Ability Cooldown increased +15s
Ultra Mine II
Arming Delay increased +1s
Reduced Arming Delay increased +0.5s
Supplies 330 -> 450
Power 330 -> 450
Cooldown
Ability Cooldown increased +15s
Pavium’s Stand
Reduced duration and increased cost to balance cost effectiveness.
Supplies 300 -> 425
Power 300 -> 425
Duration reduced -20%
Lich Vanguard
Health and damage increased slightly to improve its effectiveness as an ultimate leader power.
Hit Points increased +13%
Damage Per Second increased +9%
Rain of Fire
Increased cooldown time and decreased damage to help bring the power in line with cost.
Ability Cooldown increased +20s
Damage Per Second reduced -5%
Mortar Warlord
Reduced the effectiveness of ‘Y’ ability Designator and splash damage.
Designator
Damage Reduction Scaling reduced -8%
AOE Damage
Damage Ratio reduced -20%
Upgraded Paint Target
Damage Ratio reduced -25%
ANTI-AIR VEHICLES
Slight increases to HP and Splash damage values to improve survivability and damage versus massed air units.
Wolverine
AOE Damage Radius increased +25%/+20%
Hit Points increased +10%
Reaver
AOE Damage Radius increased +13%/+14%
Hit Points increased +10%
ANTI-VEHICLE & TIER 3 VEHICLES
Health and effectiveness of Anti-Vehicle units improved versus Tier 2 Vehicles. Tier 3 Vehicles improved versus Tier 2 Vehicles, AA Vehicles, and Scouts.
Anti-Vehicle
Damage versus Medium increased +19%
Tier 3 Vehicle
Damage versus Medium increased +20%
Damage versus MediumAA increased +40%
Damage versus MediumScout increased +20%
Cyclops
Hit Points increased +5%
Hunter
Hit Points increased +5%
Scorpion – Cannister Shell
Damage Per Second increased +14%
AOE Radius increased +20%
Grizzly – Missile Barrage
Damage Per Second increased +12%
Core AOE Radius reduced -25%
Splash AOE Radius added (DPS 50%)
Wraith – Scorch Mortar
Damage Per Second increased +21%
Wraith – Corrupted Scorch Mortar
Damage Per Second increased +19%
Halo Wars 2 is now available for Xbox One and Windows 10. It's also part of Xbox Play Anywhere, meaning if you purchase the game on either Xbox One or Windows 10's store you'll gain access to both copies, earn achievements across both versions of the game, and continue progress between the 2 versions.
Adam Siddiqui, NoobFeed
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