Star Wars: Zero Company Returns at Summer Game Fest Amid Ongoing God of War Laufey Debate

Bit Reactor’s upcoming Star Wars tactics game finally gets its spotlight while Santa Monica’s new God of War direction continues to divide fans.

News by Tammy on  Jun 05, 2026

If you've been waiting to see more of Star Wars: Zero Company, that wait is almost over. The upcoming title from Bit Reactor has officially been confirmed for Summer Game Fest, where its first gameplay trailer is expected to make its debut. The reveal will give fans their best look yet at how the turn-based strategy game is shaping up ahead of its eventual release.

Along with the gameplay reveal, there is also hope that you'll finally get a release date for the project. The game was previously aiming for a 2026 launch window, but it’s unclear if that timeline is still on track. Even if that changes, the showcase should offer a clearer update on the game's progress.

Star Wars: Zero Company, Summer Game Fest, God of War: Laufey, Debate, Update, NoobFeed

Unlike most recent Star Wars games, Zero Company takes a turn-based tactics approach. Rather than lightsaber duels or action-heavy gameplay, you’ll lead a squad through a story set in the last days of the Clone Wars. The genre switch allows the franchise to try out a more strategic style of gameplay that focuses on teamwork and decision-making.

The story revolves around Hawks, a onetime Republic officer who now leads the rag-tag mercenaries of Zero Company, pulled from the far reaches of the galaxy. The two must stop a growing threat that has the potential for massive consequences if left unchecked.

According to the official description, Hawks and his team will have to overcome major differences while facing nearly impossible odds. 

The setup leans heavily into squad management, tactical decision-making, and storytelling. If you’re a fan of strategy games, the idea has a lot of potential. It also provides a new perspective on Star Wars gameplay compared to what fans have come to expect over the years.

The next Jedi game or the long-discussed Knights of the Old Republic remake is the focus of many Star Wars fans, but titles like Zero Company help to expand the franchise in different directions. Not every release needs to be about lightsabers and familiar heroes. Games such as Zero Company and the upcoming Galactic Racer show that there is room for various experiences within the Star Wars universe. 

Even if you don't deeply invest in the films, Star Wars games continue to attract attention. The setting itself remains one of the most appealing parts of the franchise, and many players have discovered the universe through games rather than movies. Over the years, several Star Wars titles have managed to stand on their own regardless of a player's familiarity with the broader series.

For now, all attention is on Summer Game Fest, where the gameplay reveal should provide a much clearer picture of what the project actually looks like in action. If the trailer announces a release date, that would be an added bonus. If the game slips beyond 2026, it likely won't be viewed as a major issue given how crowded the release calendar has become. Publishers across the industry are already investigating how to avoid launching near Grand Theft Auto 6.

Star Wars: Zero Company, Summer Game Fest, God of War: Laufey, Debate, Update, NoobFeed

Away from Star Wars, another major topic generating discussion is God of War: Laufey. The game has quickly become a talking point for reasons that go beyond its visuals or gameplay. Much of the conversation has centered on the fact that Kratos is not the main character this time around. While that reaction was predictable, it has also led to concerns that some fans believe are exaggerated.

From a technical standpoint, the game looks impressive, but perhaps not in a way that completely shocks audiences. 

God of War Ragnarok had already set a very high standard for visuals, and this new title appears to build on that foundation, rather than reinventing it. You'll likely notice improvements, but the leap isn't as dramatic as what the franchise experienced when it moved from the Greek saga to God of War in 2018. 

This time, the most significant change comes through the game's protagonist. Faye takes center stage, and the story appears to focus heavily on the afterlife. Since the character is already known to be deceased, the setting allows for an entirely different perspective on the God of War universe. 

Santa Monica Studio has already responded to concerns surrounding Kratos. The studio made it clear that Kratos remains the God of War and that there are still more stories planned for him in the future. For now, however, the focus is on taking players through a new journey centered on Faye. 

That statement was likely necessary because online discussions quickly turned toward fears that Kratos was being replaced.

Part of the reaction comes from a broader trend in gaming conversations. Whenever a major franchise introduces a new protagonist, especially a female lead, debates tend to follow. In this case, some players immediately viewed the move as sidelining one of PlayStation's most recognizable characters. 

The difference here is that Kratos is not being removed from the franchise. He has already led an extensive lineup of games spanning multiple generations. Between the original trilogy, portable entries, Ascension, God of War 2018, and Ragnarok, the character has remained at the center of the series for years. 

Star Wars: Zero Company, Summer Game Fest, God of War: Laufey, Debate, Update, NoobFeed

Some fans are more concerned about how long it will take for Kratos to return as the lead character. Modern AAA development cycles continue to grow longer, and Santa Monica is not immune to that reality. Ragnarok arrived several years after God of War 2018, and the next project appears to be following a similar timeline. 

That possibility is what worries many players more than Faye herself does. 

The problem is less the new protagonist than the development schedule and future of the franchise. Each project takes four to five years of work, so Kratos’ next big storyline could be a ways off. That is simply the reality facing many of gaming's most prominent franchises today.

Even with those concerns, there is still a strong argument in favor of giving Faye her game. The character is important in the life of Kratos, and there is a lot of unexplored material around her story. And adding to the universe through her perspective might ultimately serve to strengthen the series, rather than distract from it. 

Not every game needs to deliver a massive technical leap to justify its existence. In many ways, the industry has already reached a point where visual improvements are becoming increasingly difficult to notice. The constant drive for dramatic graphical breakthroughs often results in an even longer development cycle. 

If you’re giddy for Star Wars: Zero Company or following God of War: Laufey closely, both are signs of a wider trend in gaming today. Studios are trying out new ideas and managing fan expectations for established franchises. At the same time, developers are trying to figure out how to keep long-running series fresh without giving up what made them popular.

For Star Wars, that means playing with genres. With God of War, it’s about experiencing that familiar world through a different character’s eyes while keeping the possibility of Kratos’ return and continuing his story in future installments open.

Tahmid Mahi

Editor, NoobFeed

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