MY HERO ACADEMIA: All’s Justice Review

PlayStation 5

The ultimate tag-team anime fighter: All’s Justice brings heroes, villains, and epic battles to life.

Reviewed by Sabi on  Feb 05, 2026

The third and final game in the One's Justice series is My Hero Academia: All's Justice. It was developed by Byking and released by Bandai Namco. People liked how the first two games turned My Hero Academia's chaotic world into a 3v3 arena fighting game. 

Still, they were often criticized for having "floaty" combat and not having enough story material. Byking wanted to fix these problems with All's Justice and give fans a good ending that not only wraps up the story in video game form but also completely changes how the battles work. It was clear right from the start that MY HERO ACADEMIA: All’s Justice wanted to go bigger.

MY HERO ACADEMIA: All’s Justice Review, PS5, Gameplay, Screenshot, NoobFeed

The developers added an amazing 68 characters, including almost all of the main anime heroes and villains, as well as multiple versions of important characters like Deku and Shigaraki.

For longtime fans, this is enough to make them want to buy it; it feels like years of hard work translating My Hero Academia accurately. However, this game is more than just a character showcase. The fighting systems, game modes, and single-player experience have all been completely redesigned to bring you closer to the world of UA High.

The show has always been unique because it puts fans first. A lot of anime games focus on flashy combos or online battles. Still, All's Justice always puts the focus on giving fans power over the story and letting them experience the universe however they want. Along with a better combat system and more material, this dedication to satisfying fans makes for what might be the best anime fighter of the last ten years.

MY HERO ACADEMIA: All’s Justice’s story mostly covers the final part of My Hero Academia's story arc. It's like an epic fight between heroes and villains in a video game. You go through the most important parts of the manga and anime, from the events that lead up to the final war (which include character arcs from My Villain Academia) to the final fights with All For One and Shigaraki.

One great thing about the story mode is that it can be used in different ways. There isn't a clear time frame for the game. Instead, you can see important battles from the point of view of more than one character. This method helps you keep track of where each hero or villain is during big battles, which makes the story more engaging and complicated. 

For instance, you can see Deku's troubles with the Class 1A members or Shoto's problems throughout the conflict.

This lets the story be more complex while still staying true to the manga. MY HERO ACADEMIA: All’s Justice has more than just the main story. It also has a lot of other story-based game types. Team-Up Missions, on the other hand, is more like an adventure game where you can explore a virtual city, complete unique quests, and talk to other heroes. Hero's Diary and Character Memory modes offer lighter material, such as side stories and character interactions, that have never been seen before.

These modes let fans spend more time with the cast. Archive Battles also let players re-fight big fights from earlier seasons, which is both fun and challenging. While not all parts of the story look like they belong in a movie theater (many still use slideshow-style panels), the game does have high-quality CG cutscenes for some of the most important parts, which keeps fans interested.

MY HERO ACADEMIA: All’s Justice Review, PS5, Gameplay, Screenshot, NoobFeed

There are, however, some small problems with the story game. Some parts feel too linear, and the many still images instead of moving cutscenes can sometimes make it harder to get into the game. There are some lip-sync problems in the English dub, especially when talking about things that aren't part of the major story. The Japanese voice acting is still great, though. Even so, the story mode is satisfying for most players, catching the emotional weight and excitement of the anime's ending.

For the most part, All's Justice is a 3v3 tag stadium 3D-fighter game. MY HERO ACADEMIA: All’s Justice lets you control a team of three characters and switch between them in real time to make the most of combos and their interactions. Combat has been greatly improved compared to the previous games. Byking removed double jumps and dash cancels and added a fast descent feature, which better grounded the characters and made fights feel heavier and more deliberate.

MY HERO ACADEMIA: All’s Justice offers two control modes: an easy mode for new players and a manual mode for more experienced players. Combinations and special strikes are made easier in Easy mode so that casual players can enjoy the game without having to worry about how it works. In manual mode, on the other hand, you can try out all of your character's quirks and time for advanced combos. This two-pronged method makes sure that both new and experienced fighting game players can enjoy the game without feeling left out.

There are different game modes you can choose from, including training, story mode, Team-Up Missions, Archive Battles, and free battles.

In network mode, you can make or join rooms for fun or competitive games, and you can also watch from outside the room. You can also significantly change their characters' looks by giving them different colors and outfits. This makes each match feel unique.

When you fight in All's Justice, the game really shines. There are different combos, movement choices, and gimmicks for each character that are based on their anime quirks. For instance, Tokoyami's playstyle changes based on where Dark Shadow is, Uraraka relies on calling rocks to boost combo damage, and All For One rules with slow but powerful zoning attacks. It's nice to see that learning one character doesn't instantly mean you know how to play other characters in this type of fighting game.

The Rising Mechanic is new to MY HERO ACADEMIA: All’s Justice. It works like "awakening" methods in other fighting games. When players activate Rising, their character's power goes up, they can do more combos, and sometimes the scene changes, making them feel like a boss for a while. You have to be smart about how you use rising because it stops tagging and is very strong. 

MY HERO ACADEMIA: All’s Justice Review, PS5, Gameplay, Screenshot, NoobFeed

The tag system is flexible, so you can switch characters in the middle of a combo to make loops last longer or reset pressure. Tags for offense and defense give fights more meaning and make them feel more like high-stakes chess than just pressing buttons.

Compared to previous games, combos are easier to do, but the tag system makes up for it by letting you use long, cinematic loops in the right way.

The most damage that can be done in a combo is 80%, so you are told to be careful about how they attack and use their resources instead of going all out at once. This design makes team strikes more powerful while also rewarding smart planning.

The battle can fall short in ease of use at first. It can be hard for new players to block or avoid strikes, and some features, like enemies starting fights with super armor, can feel rigid. Having said that, after a few hours, the fighting feels natural, and trying out different roles is a lot of fun.

In All's Justice, you mostly move forward by finishing missions, story battles, and challenges to get new characters, costumes, and ways to customize your character. When you go on Team-Up Missions, they can explore a virtual city, complete quests, and either get items or help characters get ready for more fights. Archive Battles add another level of difficulty and reward skillful use of characters with rare unlockables.

Even though there is grinding, it never feels too hard. MY HERO ACADEMIA: All’s Justice is hard enough with enough prizes to keep people interested in trying out new characters and ways to play. You can unlock different ways to customize each of the 68 characters, which makes replaying modes and completing optional tasks more appealing. With major missions, side quests, and challenge gyms, even the most dedicated players will always have something to work toward.

MY HERO ACADEMIA: All’s Justice looks amazing. The character models look real, the animation style matches the anime, and the moves are smooth. When you fight, the strikes and quirks are bright and colorful, making them stand out on-screen. Scenery animations and CG cutscenes make story moments more engaging, but some dialogue exchanges use static slides rather than fully animated segments.

MY HERO ACADEMIA: All’s Justice Review, PS5, Gameplay, Screenshot, NoobFeed

The battle UI, on the other hand, can feel crowded, with meters that are too big and text that some players may find annoying. Despite this, the HUD stops being annoying once you get used to it. The environments, especially in Team-Up Missions, are functional rather than spectacular. The virtual city offers plenty of space to explore, but there aren't any interior details or landmarks that stand out. Still, the action between characters is what the game does best.

Voice acting and sound design are both very good in All's Justice. The Japanese dub syncs up exactly with the action on screen, but both the English and Japanese dubs do a good job.

The intensity of battle is increased by music and sound effects, especially during Rising activations and Ultra moves. Some small issues do arise, such as lip-syncing problems that happen sometimes in the English dub during scenes with a lot of speech, but they don't really take away from the experience. With sound, the visual show is even more impressive, making battles feel real and story scenes very powerful.

There is no question that MY HERO ACADEMIA: All’s Justice is the best and most complete game in the One's Justice series for fans.

Byking strikes a good balance between complex combat mechanics and ease of use, creating a fighting experience that encourages experimentation while remaining easy for new players to pick up. With 68 different characters, multiple game modes, and tasks that can be played again and again, the game is a huge hit with gamers of all ages.

The best part is the combat. The tag and Rising mechanics make fights deep and strategic, just like in the anime. Story mode accurately recreates the emotional weight of the series' final arc, even though it has some problems with slideshows and dubbing. Along with the main story, Team-Up Missions and Archive Battles add depth to the game by letting you explore the world and experience famous moments.

MY HERO ACADEMIA: All’s Justice Review, PS5, Gameplay, Screenshot, NoobFeed

Some players may find the missions boring, the game unresponsive on basic hardware, and the user interface too crowded and annoying. There aren't many stages to choose from, and new players may find it hard to get used to how the battles work at first. But these aren't big problems with a game that otherwise does a great job with fan service, depth, and finish.

All in all, All's Justice is a perfect end to the My Hero Academia trilogy of video games. It doesn't try to change the anime fighting genre; instead, it focuses on what fans want most: to spend time with their favorite characters, relive important moments, and feel like they're a part of the story. For long-time My Hero Academia fans, this is the definitive gaming experience. For newbies, it's an easy-to-understand and visually stunning way to enter the world of UA High.

Wasbir Sadat

Staff Writer, NoobFeed

Verdict

All’s Justice blends strategic 3v3 combat, an expansive 68-character roster, and fan-focused story modes. While minor UI and mission repetition issues exist, it delivers a satisfying, cinematic farewell to My Hero Academia.

78

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