STAR WARS Zero Company Guide | All Classes and Specializations
This guide helps you understand How Classes Work in Star Wars Zero Company.
Game Guide by Amaya on Sep 16, 2026
Star Wars Zero Company features eight standard Specializations, each designed around a different combat role, while certain story characters have unique Specializations. Operators can also gain a second Specialization later in the campaign, allowing you to combine different roles.

How Classes Work in Star Wars Zero Company
In Star Wars Zero Company, classes are officially called Specializations. Your Operator's Specialization determines their combat abilities and role in the squad. You can change standard Specializations, and Operators can eventually unlock a second Specialization for a dual-class setup.
There are eight standard Specializations available for regular Operators:
- Assault
- Gunslinger
- Heavy
- Medic
- Scoundrel
- Scout
- Sharpshooter
- Soldier
Assault
Assault is a mobile frontline Specialization focused on close- to medium-range combat and attacking enemies behind cover.
Role: Mobile close-to-medium-range fighter.
Ultimate: Sweeping Salvo: Fires into a large cone, damaging and Disorienting enemies.
Standard: Bull Rush: Charges an enemy, dealing Melee Damage and pushing them backward.
Passives:
- Aggressive Combat: Damaging an Exposed enemy makes them Vulnerable.
- Behind The Lines: Defeating an Exposed enemy restores 1 AP.
- Courage Under Fire: Negates damage from the first Overwatch shot received each turn.
- Fleet of Foot: Increases First Movement.
- Strike The Flanks: Increases Critical Chance against Exposed enemies.
Gunslinger
Gunslinger specializes in fast attacks and dealing damage to multiple enemies.
Role: Fast multi-target ranged attacker.
Ultimate: Open Fire: Fires twice at any combination of enemies.
Standard: Quick Draw: Fires a fast sidearm shot.
Passives:
- Keen Eye: Increases Critical Chance for Ranged Attacks.
- One, Two, Three: The third Critical Hit against the same target deals additional damage.
- Onslaught: Each attack in a turn increases primary blaster damage.
- Pinpoint Parade: The first Critical Hit each turn restores 1 AP.
Heavy
Heavy is a durable frontline Specialization designed to absorb enemy attacks and hold important positions.
Role: Armored frontline Operator built to absorb enemy attacks.
Ultimate: Bulwark: Taunts enemies in the target area and increases Defense.
Standard: Taunt: Forces a selected enemy to target the Heavy.
Passives:
- Conditioning: Increases Maximum Health.
- Heavy Armor Training: Increases Defense.
- Intimidating Posture: Primary Blaster Attacks Taunt enemies.
- Tough As Nails: Gives a chance to ignore incoming damage.

Medic
Medic is the primary support Specialization, focusing on healing, recovery, and keeping the squad alive.
Role: Healer and support Operator.
Ultimate: Morale Boost: Gives the Medic and nearby allies Morale stacks.
Standard: Combat Stim: Gives an ally a Stimulant that increases Health and damage.
Passives:
- Body And Mind: Medpacs also remove Negative Status Effects.
- First Responder: Permanently provides a Medpac and fully heals allies rescued with Rally.
- Health And Vigor: Using a Medpac grants an ally Invulnerable.
- Lifesaving Measures: Increases Health restored by Medpacs.
- Saving Grace: Rallied allies and the Medic gain Morale.
Scoundrel
Scoundrel is a versatile Specialization that focuses on disruption, opportunistic attacks, and adapting to changing situations.
Role: Opportunistic fighter focused on exploiting enemy weaknesses.
Ultimate: Easy Mark: Marks an enemy, allowing the Scoundrel to Assist when an ally attacks them.
Standard: Identify Weakness: Makes an enemy Vulnerable, allowing the next attack to Critically Hit.
Passives:
- Finish Them Off: Increases Critical Chance during Assist attacks.
- In On The Action: Chance to join a Call For Backup.
- Never Play Fair: Increases Assist Damage.
- Opportunity Knocks: Chance to regain AP after an Assist.
- Scoundrel's Instinct: Attacks penetrate enemy Defense.
Scout
Scout specializes in reconnaissance and creating tactical opportunities for the squad.
Role: Opportunistic fighter focused on exploiting enemy weaknesses.
Ultimate: Easy Mark: Marks an enemy, allowing the Scoundrel to Assist when an ally attacks them.
Standard: Identify Weakness: Makes an enemy Vulnerable, allowing the next attack to Critically Hit.
Passives:
- Finish Them Off: Increases Critical Chance during Assist attacks.
- In On The Action: Chance to join a Call For Backup.
- Never Play Fair: Increases Assist Damage.
- Opportunity Knocks: Chance to regain AP after an Assist.
- Scoundrel's Instinct: Attacks penetrate enemy Defense.

Sharpshooter
Sharpshooter is a long-range Specialization focused on precision attacks and eliminating priority targets.
Role: Long-range precision attacker.
Ultimate: Precision Shot: Fires a calculated shot that always hits.
Standard: Zero In: Sets up a position that improves Chance-to-Hit and Critical Chance.
Passives:
- Pick Them Off: Improves Overwatch Chance-to-Hit and Damage.
- Sharpshooter Training: Increases Chance-to-Hit with Blaster Attacks.
Soldier
Soldier is an all-round combat Specialization that can handle a variety of situations.
Role: Versatile combat Operator using blasters, melee attacks, grenades, and rockets.
Ultimate: Rocket Strike: Fires a powerful rocket that explodes on impact.
Standard: Brutal Strike: Rushes an enemy, dealing Melee Damage and Dazing them.
Passives:
- Armsmaster: Increases Blaster and Grenade Damage.
- Explosives Master: Gives Grenades Critical Hit potential and additional Critical Damage.
- Grenadier: Increases Grenade Damage.
- Strength: Increases Melee Damage and Grenade throw range.
- Wear Them Down: Damaging attacks reduce enemy Defense.
How to Choose a Specialization
The best Specialization depends on what your squad needs during a mission. Rather than building every Operator around the same role, consider combining different Specializations to cover damage, support, reconnaissance, and frontline defense.
Your Operator's weapon, Talents, Specialization, and later secondary Specialization can all contribute to their final build, giving you plenty of freedom when building your squad.

Final Thoughts
The eight standard Specializations in Star Wars Zero Company give each Operator a distinct battlefield role. Assault and Soldier provide straightforward combat options, Heavy offers frontline durability, Medic provides support, while Scoundrel, Scout, Sharpshooter, and Gunslinger specialize in more specific tactical roles.
Experiment with different primary and secondary Specializations as your roster develops to create Operators that complement each other.
FAQ
Q. How many standard classes are in Star Wars Zero Company?
A. There are eight standard Specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier.
Q. Can Operators have more than one Specialization?
A. Yes. Operators can unlock a second Specialization later in the campaign, allowing them to combine two different class roles.
Q. What class is best for long-range combat?
A. Sharpshooter is specifically designed around long-range precision combat and carefully positioned attacks.
Q. What class is easiest for beginners?
A. Soldier or Assault for players who are new to turn-based tactics because their roles are relatively straightforward.
Also, Check out our STAR WARS Zero Company Review
Editor, NoobFeed
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