PlayStation Studios Facing Onslaught From Sony

The aggression is predictable for a company trying to develop twelve live-service games at the same time.

News by Rifaye on  Jan 22, 2025

PlayStation made a splash at the beginning of 2025 and seems to be taking a more aggressive approach towards game development and consoles. Now that the PlayStation 5 Pro is out, we have already started hearing rumors since last year; Sony's attention is on the PlayStation 6 and the consoles' release, which sounds like a natural approach.

With PlayStation’s current lineup of titles and the highly anticipated PlayStation 6, Sony looks set for massive success. So, it seems that Sony is in a bit of a bind trying to get funding for all these connected projects for PlayStation, which is good news for some studios under PlayStation's belt.

God of War, Bend Studio, Bluepoint, Project Concealment

Not all, though; some PlayStation Studios aren't perhaps enjoying how things are currently being handled directly by Sony, especially if you point out Bend Studio and Bluepoint project concealments. Eight out of twelve live-service titles were canceled at the last minute.

Surely, PlayStation's first-party development would suffer from such a decision, but it's easy to anticipate this outcome if anyone is attempting to create twelve live-service games at a time. PlayStation Studios will surely suffer some damage here if the loss behind Concord didn't hit them hard enough already.

All of this is putting a lot of strain on Haven Studios' Fairgame$, another live service project from Sony that fans weren't exactly thrilled with when they first heard about it. Sony, on the other hand, seems satisfied with the game's progress so far.

Now PlayStation has to go, in their suitcase, and be like, all right, how are we going to fill these voids? Given that we will still be receiving triple-A games like Ghost of Yōtei arriving in 2025, it seems that the aim could be here.

Death Stranding 2: On The Beach is also expected to be released in 2025, while Marvel's Wolverine may be pushed to a 2026 release. Thus, there are still titles to be published, but they will want to start filling in those voids where those initially scheduled games are now not launching.

Sony will still need more projects to fill the gap they've just created, so they will most likely engage in second-party or third-party studios. Along with building their larger triple-A titles, which we are already seeing unveiled like Intergalactic: The Heretic Prophet, they will most likely create lesser AA titles in between.

Obviously, though, we cannot anticipate that these concealments do not affect PlayStation Studios since, clearly, it does. We are presuming that they can pull it off and truly fill the gaps with exclusive opportunities for them to purchase off or release AA games in between.

Perhaps PlayStation Studio can go back to some iconic IPs that we would love to see reinvented here in 2026 or 2027; it could all very well go down. We don't think Sony's situation is bad at all. In fact, they made the right decision early so that they wouldn't have to be in a similar situation to Concord.

Rifaye Awsaf

Editor, NoobFeed

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