Dead Space Remake Guide | All Chapter 4 Collectibles Locations

A guide on how to find all the collectibles in Chapter 4 of Dead Space Remake.

Game Guide by Ornstein on  Feb 26, 2025

Dead Space Remake Chapter 4 has a variety of collectibles, such as logs, schematics, upgrades, and nodes. This guide includes all such items so that you won't miss anything within this chapter.

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The Main Atrium and the Captain's Nest

The first of the chapter's collectibles, Log #1 - Bridge Attack, will be found in the Main Atrium.  You will enter and will immediately be able to spot a tear in the corridor.  The log will be found immediately to the right of the staircase, lying on the floor.  You will be returning through this area several times, and it will be a crossroads, in a manner of speaking.  

You will proceed with the mission into the Captain's Nest, and Log #2 - Eckhardt's Clearance will be found lying on the room's side. Log #3 will be at the left of the Captain's Nest. Make sure that you dialogue with it before proceeding further.  There also happens to be a terminal that you will be required to use for a side quest within this area.

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Brute Encounter and Security Room

As you exit the Captain's Nest and move further into the Atrium, you will move through a door with a 2 Security Clearance. You will be approached by a Brute that jumps and attempts to attack you. To acquire Log #4 - Shoot It in the Back, don't shoot the Brute initially. Have your wife begin talking, say the dialogue, and shoot it once you've heard it.

You will not receive the log if you shoot it immediately. After you've destroyed the Brute, take the Power Node that it has within it. Proceed through the door the Brute had exited and into the Security Room. Log #5 - The Captain's Destiny will be located on the opposite side of the room against the bench in a room at the rear.

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Contact Beam and Mining Administration

Next, take the elevator down to floor two and enter the room that also has the sign of the Storage Room. Inside it, at the left-hand side of the room, is an extra Power Node. Exit this room and proceed down the corridor. You will find a new Contact Beam sitting in front of you on the ground.

Cross the corridor and move into the Mining Administration room. This room will be larger and have a fuse that needs to be destroyed in an effort to reveal a sealed door housing Log #6—Tracking Infection. There will also be a Power Node located on the wall.

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Missing Story-Related Logs and Break Room Logs

At this point, you will be familiar with a possibly overlooked story-associated log.  You will be diverting power to a total of three rooms, and the initial two will be rewarding an audio log. The third will not be accessible if you don't play a New Game Plus and clear that room the first play-through.

Now take the elevator to the third floor and follow the corridor to the Break Room. There, you will find Log #7—Believers and Log #8—Unitology Article. The first will start immediately, and the second will be found on a bench that needs to be recovered.

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Weapon Upgrade and Brute Fight

There is a locked door in the central area.  Move boxes with Kinesis to reveal and shoot a fuse, allowing access. Inside, you'll find a Weapon Part - P.C.S.I. Custom Magazine, a Pulse Rifle upgrade.

Continue to the Electrical Systems area, where another Brute awaits.  Defeat it to get another Power Node.  Just beyond the Brute's location, you'll need to reroute electricity, resulting in another audio log.

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Purification Area and Final Logs

Returning to the Atrium, entering the Purification area, and collecting Log #9 - Searching for Elizabeth. Check the Store initially for a Contact Beam upgrade, however, with a follow-on Contact Beam released subsequently.

The Schematic—Intermediate Engineer Rig is in the EVA Preparation room, following the area of the Water Purification system. Continue and take a third elevator, and Log #10 - L will be activated automatically. Another log will be at the save point with a machine that has a picture of an envelope printed on it.

Side Mission Items

Finally, when you calibrate the turrets, continue flying past the final one to find a blue or purple glowing item, which is a quest item for Side Mission 2. At this point, you may be finding a deficient audio log that pertains to the plot.  

This results from the strength of the rerouting that we've been discussing, so don't fret—it is not a glitch. If you choose to play it completely, you will be required to replay this chapter and prioritize the remaining rerouting areas.

Also, check our Dead Space Remake Review and other guides below:

Faviyan Mustafiz

Editor, NoobFeed

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