Virtuos Studios Hit by Major Layoffs Amid Oblivion Remaster Success
Despite strong sales and high-profile projects like Metal Gear Solid Delta: Snake Eater, the outsourcing giant cuts 300 jobs globally in a surprising restructuring.
News by Maisie on Jul 18, 2025
Following the Xbox layoffs and a major disaster that went down at Microsoft. Virtuos Studios, the team behind Elder Scrolls IV: Oblivion Remastered and Metal Gear Solid: Snake Eater, has just fired around 300 employees after announcing an internal restructuring of the Studio.
Virtuos confirmed the move earlier this week. They are currently working on Metal Gear Solid Delta: Snake Eater with Konami and are also the studio that made the recently released Elder Scrolls IV: Oblivion Remastered. Approximately 7% of the company's global workforce was laid off, which affects teams in several regions. Around 200 jobs were eliminated in Asia, and an additional 70 were cut in Europe.

"Low project activity" and "changing demands within the gaming industry" are the areas the company says the restructuring is intended to address. Virtuos says it is taking care of the situation by providing affected employees with severance packages, career support, and the opportunity to be rehired in other offices worldwide.
But the decision has many people scratching their heads. The launch of Oblivion Remastered a few months ago was met with strong sales and positive reviews. Many people thought that this success would ensure the studio's continued stability. Virtuos is also working on Metal Gear Solid 3: Snake Eater Remake, which is one of the most anticipated games of the year and is set to come out this August.
What went wrong then?
A report suggests that the problem might be caused by a badly written contract for Oblivion Remastered. It is believed that the project wasn't intended to generate a lot of revenue, but rather as a "technical showcase".
So, Virtuos reportedly didn't receive any bonus payments based on the game's financial performance, which means they didn't directly benefit from the game's success. Instead, the remaster was meant to show off the studio's skills so that they could get better deals in the future. This is at least what we think, and if it is true, then the truth is indeed horrible.
The fallout has also been seen inside the company. People working at Virtuos's office in France are reportedly planning protests due to the layoffs. They say that the cuts don't reflect how productive or successful the affected teams really were.
For those unfamiliar with Virtuos, the studio isn't a small player in the industry. Virtuos is one of the biggest outsourcing companies in the gaming world. It has over 4,000 employees worldwide. Over the years, their teams have contributed to dozens of AAA games, including art, level design, and technical optimization. They are still working on projects for Metal Gear Solid Delta, Cyberpunk 2077, and Oblivion Remastered.

Virtuos says it remains committed to global growth and maintaining strong partnerships with major publishers, despite current challenges. Still, this reorganization indicates that the gaming industry is becoming less stable, even for large, well-established companies.
This is yet another sobering reminder that in today's business world, even success doesn't mean safety. Oblivion Remastered may have impressed fans, but Virtuos doesn't seem to have been able to cash in on its success because it didn't get to share in the profits or have the foresight to read the contract ahead of time.
Many people who watch find the contracts themselves to be the most frustrating part. One person who works in the gaming industry said, "Whoever agreed to those terms—no bonuses tied to sales performance—made a huge mistake." "You don't bind your team to a showpiece project and forget to encourage them to do well." "That's the basics of making games."
As layoffs spread through the industry, Virtuos joins a growing group of developers and publishers who are dealing with the harsh realities of the outsourcing culture in gaming, as well as economic uncertainty and shifting priorities.
Editor, NoobFeed
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