Going Medieval Guide | How to Build Walls

Here's a guide on how to build walls in Going Medieval.

Game Guide by Rubaiyat Shihab on  Apr 04, 2026

Attacks in Going Medieval are tied to how big your settlement gets. The more settlers you have and the more resources you've gathered, the larger the raids become. Walls give you a perimeter to work with, a height advantage for your archers, and a way to control where enemies go.

Going Medieval, Guide, How to Build Walls, PC, Gameplay, Screenshot, NoobFeed

You can start with wood and upgrade later. This guide covers how to build walls, how to set up defenses around them, and how to deal with the harder attackers that show up as your regional influence grows.

Using The Terrain Before You Build

A wall isn't always the first thing you need. If your map has natural height differences, like a mountainous layout, you can use that to your advantage. Ramps, Staircases, and Traps push enemies through narrow paths where your settlers can deal with them more easily. Working with the land before spending resources on walls is worth thinking about early on.

How To Set Up Base Defenses

The enemies in Going Medieval target your settlers, not just your buildings. That means you can use a single villager to pull raiders toward wherever you want them to go. Send one person out toward the attackers and the rest will follow, leading them straight into your kill zone.

For this to work, everything else in your base needs to be walled off. If your workstations or crafted objects are out in the open, the AI will target those to draw your defenders out instead.

Going Medieval, Guide, How to Build Walls, PC, Gameplay, Screenshot, NoobFeed

Height is one of the most useful things you can build into your defenses. Archers do better work from raised walkways and towers. Keeping your base compact and enclosed, with a separate raised area where your soldiers can fight from, is a setup that holds up well. C

onnect buildings using Beams, then place flooring over them to give your archers room to move and maintain line of sight on attackers below. Merlons placed along the top of your walls give archers cover when raiders bring their own ranged weapons.

Keep in mind that Merlons don't stop enemies from walking through them. They're cover for your people on top of the wall, not a barrier on the ground.

How To Build A Wooden Wall With Merlons

Start building a perimeter wall early. It takes a lot of wood, so cut down nearby trees and set up a Birch Tree Farm to keep a steady supply coming in. The wall serves two purposes: it forces enemies toward a single entrance and gives your archers a height advantage.

Build the wall, then place wooden flooring on top and along the side of it. That gives your archers space to move around. Add Merlons along the top for cover and a Staircase leading up so your settlers can get into position when a raid starts. Once that's in place, you can position archers wherever they're needed before an attack hits.

Going Medieval, Guide, How to Build Walls, PC, Gameplay, Screenshot, NoobFeed

Using Traps

Wooden Traps and Metal Traps won't hurt your villagers, so you can place them freely around the entrance to your settlement. Put them in the path enemies will take through your chokepoint. Space them out so more than one attacker gets caught at a time. They work well near Ramps, Staircases, and the walls leading into your base.

After a trap goes off, it needs to be reset. That job falls to your Steward. The reset task sits far to the right of the priority list, which means it gets done last unless you push it up. After a raid, set that priority higher so the traps are ready before the next one comes.

Dealing With Trebuchets

Trebuchets start appearing when raids get large enough. They hang back far from your base and take long shots that go through buildings and walls without much trouble. Even Limestone Walls don't hold up well against them, though they do a little better than wood.

The only way to deal with Trebuchets is to send settlers out to charge them directly. Once your settlers get close, the attackers abandon the siege weapons and the long-range shots stop.

Going Medieval, Guide, How to Build Walls, PC, Gameplay, Screenshot, NoobFeed

There's one more thing to know about how Trebuchets work. They tend to start firing when enemy soldiers can't find a path into your construction. If that happens, leave a gap in your wall or a door open. That pulls regular enemies through your defensive position while you send a small group out separately to take down the Trebuchets at a distance.

Stone walls are available to build and they look the part, but at this stage of the game they don't offer much beyond that. Further updates to Going Medieval are expected to add more purpose to larger and stronger wall types.


Also, check our Going Medieval Review and other guides below:

Rubaiyat Shihab

Editor, NoobFeed

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