PS5 Pro PSSR Update and ML Frame Generation Future Explained
Machine learning frame generation development shifts toward next generation PlayStation hardware with no major updates planned this year.
Hardware by Okazaki on Mar 30, 2026
There is more clarity around the discussion of machine learning-based frame creation for PlayStation systems, and it has been confirmed that this technology is on the way. But we still don't know which platforms will be used.
There won't be any more PSSR releases this year, so people are now looking forward to 2027, when many expect next-gen consoles to launch. The term "PlayStation platforms" indicates that it can be used across multiple systems.

PSSR Upgrades and PS6 Expectations Over Time
We expect PSSR to receive small updates, as it has in the past. PSSR1 went through several changes, even if they weren't called substantial updates. If a PSSR3 version comes out, it will probably need more processing power and work better with modern hardware. We believe it would perform better on a PS6 than on a PS5 Pro, even though it can still be played on older systems.
We think PSSR and PS5 Pro are very similar, and a frame time of about 2ms for a 4K upscale is the best compromise. We think PSSR3 is more likely to be related to PS6 than to PS5 Pro.
The Link Between PSSR and AMD FSR
We also think about how PSSR fits into the bigger picture of how AMD's FSR technology is changing. Why do FSR4 and later versions fully rely on machine learning-based upscaling, while Sony still needs a separate solution?
PSSR doesn't need to exist on its own beyond PS5 Pro in its current state. There is, however, a case for a simplified or customized version made just for PS6. AMD supports FSR across many different GPUs, but Sony only supports it on a specific set of hardware. A parallel, improved version would be a good idea.
We know that Sony has developed its own tools in the past, such as GPU compilers and development environments. That approach aligns with keeping PSSR a little different, even if it was made using AMD technologies.

Long-Term Strategy and Direction for the Platform
We believe Sony will maintain some degree of independence in its software stack. Even while working together, a unique solution lets you better optimize for individual hardware. This approach is already used in hardware design, thus it makes sense to use it in software as well.
We think the PS5 Pro roadmap is already set. The current capabilities are probably what the system was meant to do. Instead, further improvements in PSSR and machine-learning-based rendering will likely be targeted at next-generation systems.
Final Thoughts
We think there will be more announcements in 2027, especially because new hardware is on the way. But those changes probably won't be about the PS5 Pro. Instead, they will focus on the next generation of PlayStation systems and what they can do.
We will have to wait for further information to see how these technologies evolve and how Sony fits PSSR into the broader industry picture.
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