Marvel's Spider-Man 2 Hotfix v1.31.0.0 & PC Recommended Settings

Nixxes is aware that some problems still remain and promised to release another patch update soon.

News by Rifaye on  Feb 02, 2025

Marvel's Spider-Man 2's release on PC was highly anticipated by the series fans. The wait was over on 30 January 2025 as the PC port, developed by Nixxes Software, finally launched on Steam and Epic Games. However, it is not all that joyful to watch for PlayStation to see how badly the game launched compared to the previous installment.

Those lucky enough not to see any glitches in Marvel's Spider-Man 2 on PC know how amazingly it works and looks. The draw lengths are crazy, and the ray tracing is some of the best we've ever seen in a game. The game is basically stunning. But that's when you have the right gear and everything works well, while when it doesn't, there are some major issues with the game.

Marvel's Spider-Man 2 PC Hotfix v1.31.0.0, Crashing, Hanging, Bugs

Predictably, Marvel's Spider-Man 2 PC port needs some heavy hardware, with full ray tracing and max settings at 4K. Anyone wanting a flawless execution like the PlayStation 5 should have at least a GeForce RTX 4090 or equivalent to play the game, and it was meant to be played that way. However, the game's recommended graphics card is NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700. This means you don't need an RTX 40 series card to get good speed if you turn things down. But you might have trouble if you really turn everything up to its highest level, and that's where crashes take place.

Let's go over Steam's Recommended Marvel's Spider-Man 2 System Requirements before we delve deeper. It requires a 64-bit processor and operating system, OS: Windows 10/11 (version 1909 or higher), Processor: Intel Core i5-8400 or AMD Ryzen 5 3600, Memory: 16 GB RAM, Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700, Storage: 140 GB available space and Additional Notes: SSD Required.

So, when DLSS quality mode and frame generation are on, the game can run smoothly at 80 to 120 frames per second, but all of a sudden, it will crash on the desktop. It doesn't seem to have anything to do with the PC getting too hot or CPU problems; it happened more than once. This is the kind of thing that Nixxes is likely to patch in the next few days, while they have already released the Hotfix v1.31.0.0, which is supposed to fix the device hang problems that might happen while ray-tracing is enabled. While the problem still remains somewhat, Nixxes has promised to sort this out as soon as possible.

This is what's annoying to be a PC gamer. As mentioned earlier, if you're playing the game on RTX 4090 and have the Display Mode, Upscaling, Texture, and Ray Tracing settings in per, it's great when they work, but they always seem to have trouble starting up. Anyway, here are the settings I'm following to avoid the crashes and hangs: Aspect Ratio: Auto, VSync: Off, Frame Generation: On, Upscale Quality: DLSS, Texture Quality: High, Shadow Quality: High, Ray Tracing: Off.

Also, PC gaming isn't the same as a platform in a million ways, but it would be nice if these ports came out fully polished once in a while. It looks better than even the PS5 Pro version when everything is working right in terms of lighting, detail, and general clarity. But the question is whether the better graphics are worth the risk of crashes. You might be able to avoid problems by lowering some settings. Things will probably get better soon with a patch, but for now, it's a bit of a risk.

Marvel's Spider-Man 2 PC Hotfix v1.31.0.0, Crashing, Hanging, Bugs

The truth is that PC images always feel a little unsteady, no matter how powerful your computer is, and things on a PC don't always look right. PC games don't feel real enough; they're almost too clean as if they're missing something. Since I've played the game on both platforms, the lighting, reflections, and general look of PS5 felt right. The gameplay feels like it was made for movies, and it looks great. But when it comes to PC, something doesn't seem right. It could be the way shadows and reflections behave or the way figure models look in different lighting.

Maybe it's just how some GPUs handle upscaling, but there's this strange, uncanny valley effect that we don't see on PCs. It's not even about how powerful the hardware is. Even though we know an RTX 4090 can destroy a PS5, the portable version still looks more put together. It's like developers make PlayStation-only games run perfectly on that system.

Rifaye Awsaf

Editor, NoobFeed

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