A $2.45B Gaming Soap Opera: Subnautica 2's Drama is Wilder Than the Ocean Itself
Executives fired, evidence deleted, and a lawsuit exposing messages no studio ever wanted public.
News by Maisie on Dec 01, 2025
One of the strangest court cases in the business has been building up a quiet storm. A rising studio and a global publisher started out working together on a creative project. But now there are accusations, papers that have been leaked, and a dispute worth $2.45 billion. People were sure that Subnautica 2 would come out soon, but now it's stuck in a strange limbo while former leaders and corporate strategists fight over control, pay, and image.
Everything written and said has more weight in the courts than it did before. The company that made Subnautica, Unknown Worlds, joined Krafton in 2021 as part of a deal that was made during the pandemic boom and was worth a lot of money. There was a big performance payout in the deal worth up to $250 million.

This was meant to be a prize if the sequel met its high sales goals. Krafton, which is best known for PUBG, quit the studio's ownership to work on its own. At first, this method looked steady and even hopeful. Subnautica 2 was being worked on, and reviews of internal milestones showed progress, though worries about the game's scope were growing.
After that, everything changed. By the middle of 2024, Krafton had fired three top managers: Charlie Cleveland, Max McGuire, and Ted Gill. The distributor said that the sequel would have to be delayed and that there would need to be new leadership. But the time made people suspicious right away. According to Bloomberg, the delay was caused by problems with the payouts. This suggests that the firings were not about creative direction but about money management. Krafton disagreed, saying that the choice came before any termination. The founders then responded with a lawsuit, which was a surprise.
During discovery, when both sides have to show important papers, the story became less believable.
At first, Krafton tried to limit document exposure by only letting files with the words "earn-out" and "termination" be seen. The judge said the request was too narrow and ordered more openness. But Krafton wouldn't give internal assessments of the state of the game before the firings, even though they said in public that worries about development were the reason for the firings. The story became less of a fight and more of a business puzzle with bits missing.
Then, Krafton changed the way it was arguing in the middle of the hearing. Now, the claim was based on the idea that the leaders lied about what they did and quietly stopped working on the project. Comments made inside the company called the owners "absentee landlords," which suggests they weren't very involved and even hinted at creative work they were doing outside of work, like Cleveland's work on a holiday movie. Krafton says that these decisions caused Subnautica 2 to stray far from its goals. They said that when the owners were questioned, they tried to protect their pay rather than the project.
The founders who were just fired fought back against this version with careful paperwork. Emails showed conversations with Krafton that happened months ago, in which changes in leadership were discussed freely and agreed upon. Krafton had already accepted Cleveland's limited day-to-day involvement and had even thought about making his outside film work official within Krafton's own entertainment projects, according to internal notes. The changes in roles were not kept secret; they were written down, talked over, and sometimes even praised.
One of the most shocking revelations was about an internal Krafton task group that was put together right before the firings. During the discovery process, Slack messages were found that showed top executives talking about how to cut staff pay and get rid of leadership pay. Things like "it might just be easier to take over" and talking about making up a story that made the founders "look greedy" painted a different picture than what Krafton said in public. As these facts came to light, the tone of the case went from being about procedures to being very personal.
At one point in the case, things got really strange when Krafton's CEO admitted that he had talked to ChatGPT about how to properly avoid paying the earn-out, even though he had denied it at first. Even though the texts were deleted, they can still be recovered from the service provider. The court had questions not only about intent, but also about how proof was lost. For people who follow the industry, it added an unsettling layer to a story that was already full of business maneuvering.
Krafton says that leadership downloaded private development files, which is why they say they should be deleted. The founders say that the downloads happened only after the termination notices came and were done to keep evidence safe, not to abuse it. This case got stronger when it was shown that an employee who did similar downloads wasn't punished; in fact, that employee was given reasons to stay. One more thing the founders did to break down Krafton's stance was to use selective enforcement.
The story is even more complicated by the fact that internal milestone papers were leaked months before the lawsuit. These reviews talked about missed goals and incomplete material. The founders say they are not responsible, but the leak made people look more closely. Now, Krafton says the leak hurt its image, but the founders say Krafton may have leaked only damaging information to make the firings seem more reasonable. Neither claim has been proven, but they both add to the story being told in court.

There are debates going on, and the future of Subnautica 2 is uncertain. The development team is stuck between a business fight and a legal battle. They keep working even though they don't know who is in charge or what the long-term goals are. Developers don't usually want to be in the middle of an executive disagreement, but the creative teams are often the ones who feel the effects the most. Their main focus is still on the game, not the payout or any kind of business showmanship.
The case now depends on the contract that was signed in 2021, since both sides have very different ideas about what it means. The court will decide whether the leaders broke their duties or whether Krafton tried to avoid a costly payout by firing people in a smart way. The decision, which is due in January, will affect more than just money. It will change how people in an industry that is already worn out from cuts, reorganizations, and changing economic pressures see acquisitions, earn-outs, and leadership independence.
One last question hangs over the whole argument: if internal playtests showed that Subnautica 2 was getting ready for a strong release, then why did the relationship break down so badly? Something went wrong somewhere between executive ambition, business risk, and artistic identity. Until the decision is made, the only thing that is certain is uncertainty. There is a strange, ongoing mystery surrounding one of the strangest fights in the industry.
Editor, NoobFeed
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