Slay the Spire 2 Early Access Review

PC

Early Access

Slay the Spire 2: The Tower Returns Bigger, Bolder, and Brutally Strategic.

Reviewed by Sabi on  Mar 09, 2026

Slay the Spire was one of the few independent games that changed an entire genre. The original game, developed by Mega Crit, blended roguelike and deck-building elements, which felt new and fun. Instead of normal RPG battle systems, players made decks of cards that showed what skills they had in battle as they climbed the Spire, a mysterious tower. 

The game quickly gained a huge following, sold well, and received thousands of positive reviews on digital stores. For many gamers, Slay the Spire set the standard for building decks in roguelike games. The first game's fans were excited to see how the sequel would change the model that led to so many other games.

Slay the Spire 2, Review, PC, Gameplay, Screenshot, Roguelike, Deck Building

Slay the Spire 2 comes out in early access with huge hopes.

When you first look at the new game, it might seem like the old one, which could be misleading. The sequel is more than just a copy of the first one, though, once you spend some time with it. Instead, it adds new characters, more gameplay elements, and systems that make the strategy more complex without taking away from the ease of use that made the first game so appealing.

Like its predecessor, Slay the Spire 2 doesn't put a lot of emphasis on standard storylines. The idea is simple: the Spire has woken up again after being asleep for about a thousand years. Your job is easy but scary: go into the Spire and climb to the very top. There are enemies, events, and rewards on each level, which build up to strong bosses that guard the next part of the tower.

The main story stays pretty simple, but the sequel adds a system that hints at a deeper story. As a player levels up, they can unlock new cards, relics, potions, and characters. Many of these unlocks come with short stories about the items or characters. These bits and pieces slowly put together a timeline of events that happened in the Spire and with its people. The story is still less important than the gameplay, but the extra background information gives the world a little more personality than it had before.

Random meetings that happen at random points in each run also add to the story. Strangers show up with mysterious offers, events force players to make tough choices, and every once in a while, players meet strange creatures that hint at the Spire's strange past. The story works well with the roguelike format; players slowly learn more about the world while focused on getting good at the game's controls.

At its core, Slay the Spire 2 has the same fun, addictive gameplay that made the first game so famous. Players pick a character and try to make their way up the Spire one floor at a time. The enemies, events, and prizes will be different each time because each run is procedurally generated. Whether you succeed or fail, you move forward by getting new cards, treasures, and ways to play for your next try.

Slay the Spire 2, Review, PC, Gameplay, Screenshot, Roguelike, Deck Building

Building and managing a deck of cards that reflects attacks, defenses, and abilities is how combat works.

At the start of each turn, each player has a fixed amount of energy and a hand of cards drawn from their deck. Because playing cards use up energy, players have to plan ahead for when and how to use their powers. Unused cards are thrown away when the turn is over unless they have special powers that let you keep them.

Players can choose from different routes through the Spire between fights. These routes may include encounters with enemies, battles with elites, treasure rooms, merchants, or strange events. Players can spend gold at vendors to get new cards, relics, drugs, or even to get rid of cards they don't want. This is a key feature for improving builds.

Relics are very important to how each run turns out. These passive items give lasting benefits like more energy, better card effects, or new ways to change the way you play. When combined with deck customization, relics give you a sense of power over the game, even though it is naturally random.

There are also new features in the sequel that make the strategic options bigger. The magic system is one of the most interesting new features. It lets players change individual cards by giving them special benefits. Enchantments can make cards deal more damage, be better at defense, or have special effects that make them stand out. This lets players turn certain cards into strong mainstays in their deck.

There are also companion-style mechanics now, where some cards can call on friends to help them in battle. Having these companions adds another layer of strategy to fights because they give you extra attacks or defenses. Fighting is still the most difficult part of Slay the Spire 2.

In every battle, players have to balance attack, defense, and manage resources while reacting to how the enemy acts. The enemy purpose system is one of the most important parts of the game. Before it's their turn, enemies show what action they are about to do. It could be an attack, a buff, a curse, or a special skill. Players can plan their moves more effectively when they know what's coming.

Slay the Spire 2, Review, PC, Gameplay, Screenshot, Roguelike, Deck Building

Enemies also make things more difficult by adding state cards to the player's deck.

If these cards stay in a player's hand, they can make the deck full of useless draws or do bad things to them. Taking care of these interruptions is an important part of keeping the deck running smoothly. The new figures in the sequel bring new ways to fight that make the game very different to play. One character that stands out is the Regent, who has a space theme and uses Stars as a second source of energy in addition to the main energy system.

Some of the Regent's powers need stars instead of energy, and these stars don't disappear between turns like energy does. With this feature, players can build up huge amounts of power that they can use in devastating attacks.

An additional new character has a Doom element that works like poison. Doom doesn't do damage over time; instead, it builds up on enemies until it's higher than their health. At that point, they die right away at the end of the turn. While you wait for the Doom threshold to go off, this system pushes you to carefully plan your moves and play defensively.

These features show how well Slay the Spire 2's fighting is designed. The basic rules are still easy to grasp, but the way cards, relics, and character skills can be combined opens up a lot of strategic options.

Still, there are some balance issues with the early access version.

Some enemies feel too strong, making players choose fast damage races over slower defensive tactics. It also looks like some character builds are better than others. However, these are common problems in games that are still being developed.

In Slay the Spire 2, you move forward in a way that is typical of roguelikes. When you finish a run, or even fail it, you can access new content that adds more cards and game choices. As players complete tasks or reach milestones, their characters get access to more cards, relics, and potions.

Slay the Spire 2, Review, PC, Gameplay, Screenshot, Roguelike, Deck Building

The game adds an epoch-style progression system that lets players unlock new material as they keep climbing the Spire. This method makes sure that early runs are still manageable while adding more difficult mechanics over time.

The way potions work adds to the strategy depth as well. There are a number of drinks that players can carry with them and use at any time during battle. These things can make copies of cards, give temporary benefits, or give you defensive choices in an emergency. They can often make the difference between success and defeat if they are used at the right time.

The art style in Slay the Spire 2 is similar to that of the first game, but it's much better. The enemies and characters are more realistically drawn, the movements are smoother, and the whole look and feel is better. The change is like raising the resolution of a movie, according to many players—everything just looks better and clearer.

It is said that the sequel uses a new engine, which probably helps explain why the animation quality is better. The environment, enemy movements, and attack results all feel more alive than they did before. Even though the graphics are still stylized and hand-drawn instead of realistic, the game feels more like a real sequel than just an update, thanks to its better presentation.

One part of the early access version that feels a little unfinished is the sound design.

The sound effects and songs work well, but they sound a lot like the ones in the original game. This similarity may be appealing to people who have already played the first game, but it can also make the second game feel less unique. Some early access builds have also had audio glitches or times when sound effects stopped working altogether. These are pretty small problems that will probably be fixed as the project moves forward.

Slay the Spire 2, Review, PC, Gameplay, Screenshot, Roguelike, Deck Building

Even though it just came out in early access, Slay the Spire 2 already has a lot of potential. The main gameplay is still very addictive, giving you the same "one more run" feeling that made the first game so popular. The new characters, features, and systems make the game more strategic while keeping the ease of use that made the first game so popular with so many people.

At first, the follow-up may seem a lot like the first one.

Some new features do stand out after more time with the game, though. The companion system, resource-based character powers, and enchantment system add new layers of strategy without changing the core gameplay too much. There are still some things that need to be worked on.

There probably needs to be some work done on the balance, and the sound design could use some creativity. The game is also in early access, which means that some content, like extra game types, characters, and the full ending, is not yet available. That being said, the current build already feels very finished for a game that is still in early access.

If you like roguelikes and deck builders, Slay the Spire 2 is a great game that gives you a familiar but bigger experience. There is a good chance that the sequel could become just as famous as the first one, if not more so, if the makers keep adding to and improving the game while it is being made.

Wasbir Sadat

Staff Writer, NoobFeed

Verdict

Slay the Spire 2 builds on its predecessor with smarter mechanics, new characters, and enchanting combat. Early access shows polish, strategy, and depth—an addictive roguelike deck builder fans will love.

85

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