The Outer Worlds 2 Guide | Listening for a Clue Quest
Here’s how you can complete the "Listening for a Clue” quest.
Game Guide by Joy Rahman on Nov 15, 2025
The "Listening for a Clue" quest in The Outer Worlds 2 requires you to investigate the Oculus Ship. The quest starts after your brief conversation with Virgil.
This guide will explain how you can explore, hack your way to completing the quest, and uncover the story behind the ship's system.
Oculus Ship

You’ll be able to locate the ship from the Navigation Terminal by selecting it.
Once you make it on the ship, head in through the main entrance, and you’ll notice that the ship is filled with a lot of traps and lasers.
You’re going to be able to disable some of them if you have Hack 7, else you’ll have to jump and manoeuvre safely through the lasers.

Further in, there will be a corridor from which you’ll be able to enter the Control Chamber. Using the computer terminal, you can read some of the onboard messages and logs.
Using the computer terminal, you’ll also be able to disable some of the traps and defences.

Before exiting the room, there will be a vent further ahead from which you’ll be able to go inside and find loot.
Restoring Power

After saving security, you can now move further to the Reactor Room, where you’ll meet Tristan. He will initiate a calibration sequence, and once it’s done, you can rotate the valve to open a hidden wall.
Heading inside, you will see a computer terminal that will contain data. Tristan will provide you with the password "Analyst" so that you’ll be able to access all of the logs.
Once you’ve gathered all the information, leave the facility and head back to your vessel. There will be a prompt confirming the completion of the Listening for a Clue quest.
Also, check out our The Outer Worlds 2 Review and other guides below:
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